.button-group#buttonsTchall
button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
- input#modalNewgame.modal(type="checkbox")
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
div#newgameDiv(
role="dialog"
data-checkbox="modalNewgame"
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
- button(type="button") 3+2
- button(type="button") 5+3
button(type="button") 15+5
+ button(type="button") 45+30
+ button(type="button") 3d
+ button(type="button") 7d
input#cadence(
type="text"
v-model="newchallenge.cadence"
- placeholder="5+0, 1h+30s, 7d+1d ..."
+ placeholder="5+0, 1h+30s, 5d ..."
)
+ fieldset
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }}
+ select#selectRandomLevel(v-model="newchallenge.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with?"] }}
input#selectPlayers(
vid: parseInt(localStorage.getItem("vid")) || 0,
to: "", //name of challenged player (if any)
cadence: localStorage.getItem("cadence") || "",
+ randomness: parseInt(localStorage.getItem("randomness")) || 2,
// VariantRules object, stored to not interfere with
// diagrams of targetted challenges:
V: null,
let names = {};
response.challenges.forEach(c => {
if (c.uid != this.st.user.id) names[c.uid] = "";
- //unknwon for now
else if (!!c.target && c.target != this.st.user.id)
names[c.target] = "";
});
},
methods: {
// Helpers:
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
send: function(code, obj) {
if (this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
case "killed":
// I logged in elsewhere:
- alert(this.st.tr["New connexion detected: tab now offline"]);
- // TODO: this fails. See https://github.com/websockets/ws/issues/489
- //this.conn.removeEventListener("message", this.socketMessageListener);
- //this.conn.removeEventListener("close", this.socketCloseListener);
- //this.conn.close();
this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
break;
case "askidentity": {
// Request for identification (TODO: anonymous shouldn't need to reply)
id: c.id,
from: this.st.user.sid,
to: c.to,
+ randomness: c.randomness,
fen: c.fen,
vid: c.vid,
cadence: c.cadence,
) {
let newChall = Object.assign({}, chall);
newChall.type = this.classifyObject(chall);
+ newChall.randomness = chall.randomness;
newChall.added = Date.now();
let fromValues = Object.assign({}, this.people[chall.from]);
delete fromValues["pages"]; //irrelevant in this context
}
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
+ delete chall["V"];
+ delete chall["diag"];
const finishAddChallenge = cid => {
chall.id = cid || "c" + getRandString();
// Remove old challenge if any (only one at a time of a given type):
// Remember cadence + vid for quicker further challenges:
localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
+ localStorage.setItem("randomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
if (ctype == "live") {
// Live challenges have a random ID
// c.to == this.st.user.name (connected)
if (c.fen) {
const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
this.tchallDiag = getDiagram({
position: parsedFen.position,
- orientation: V.GetOppCol(parsedFen.turn)
+ orientation: c.mycolor
});
this.curChallToAccept = c;
document.getElementById("modalAccept").checked = true;
// These game informations will be shared
let gameInfo = {
id: getRandString(),
- fen: c.fen || V.GenRandInitFen(),
- players: shuffle([c.from, c.seat]), //white then black
+ fen: c.fen || V.GenRandInitFen(c.randomness),
+ // White player index 0, black player index 1:
+ players: c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]),
vid: c.vid,
cadence: c.cadence
};
GameStorage.add(game, (err) => {
// If an error occurred, game is not added: abort
if (!err) {
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(() => {});
+ if (this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
this.$router.push("/game/" + gameInfo.id);
}
});