},
// TODO: also option to takeback a move ?
- // NOTE: for live games only (all on server for corr)
update: function(gameId, obj) //move, fen, clocks, score, initime, ...
{
- dbOperation((db) => {
- let objectStore = db.transaction("games", "readwrite").objectStore("games");
- objectStore.get(gameId).onsuccess = function(event) {
- const game = event.target.result;
- Object.keys(obj).forEach(k => {
- if (k == "move")
- game.moves.push(obj[k]);
- else
- game[k] = obj[k];
- });
- objectStore.put(game); //save updated data
- }
- });
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+ {
+ // corr: only move, fen and score
+ ajax(
+ "/games",
+ "PUT",
+ {
+ gid: gameId,
+ newObj:
+ {
+ // TODO: I think stringify isn't requuired here (see ajax() )
+ move: JSON.stringify(obj.move), //may be undefined...
+ fen: obj.fen,
+ score: obj.score,
+ }
+ }
+ );
+ }
+ else
+ {
+ // live
+ dbOperation((db) => {
+ let objectStore = db.transaction("games", "readwrite").objectStore("games");
+ objectStore.get(gameId).onsuccess = function(event) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move")
+ game.moves.push(obj[k]);
+ else
+ game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }
+ });
+ }
},
// Retrieve all local games (running, completed, imported...)