figcaption Before and after 1.Nf5
p.
- The game ends when a king is converted, and the side cannot convert a king
+ The game ends when a king is converted, and no king can be converted
at the next turn. Note that kings may be exchanged, as on the following
diagram: 1...g6 would convert back the original black king on e7, but
- 1...Nb6 is also possible, turning the white one on a4 into black.
+ 1...Nb6 is also possible, turning the white king on a4 into black.
figure.diagram-container
.diagram.diag12
| fen:nbr1b1qr/ppppKppp/7n/4pN2/K3P3/P7/QPPP1PPP/B1R1RBN1:
.diagram.diag22
| fen:1br1b1qr/ppppKppp/1n5n/4pN2/k3P3/P7/QPPP1PPP/B1R1RBN1:
- figcaption before and after 1...Nb6
+ figcaption Before and after 1...Nb6
p.
- On this final illustration, the king cannot be converted at next turn:
+ On this final illustration, no king can be converted at next turn:
white wins.
figure.diagram-container
friendly pieces. For example, rooks and queens in the same orthogonal
or bishops and queens in the same diagonal.
li.
- The Pawn is forbidden to move through a cell which is overly persuaded
+ The pawn is forbidden to move through a cell which is overly persuaded
during its initial two-step move.
li.
- A King is allowed to move to cells which are being persuaded as
+ A king is allowed to move to cells which are being persuaded as
long as the level of persuasion is not greater than its support.
h3 Source