<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#modalEog.modal(type="checkbox")
- div(role="dialog" aria-labelledby="eogMessage")
- .card.smallpad.small-modal.text-center
- label.modal-close(for="modalEog")
- h3#eogMessage.section {{ endgameMessage }}
- // TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
- Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
- :user-color="game.mycolor" :orientation="orientation"
- :vname="game.vname" @play-move="play")
- .button-group
- button(@click="() => play()") Play
- button(@click="() => undo()") Undo
- button(@click="flip") Flip
- button(@click="gotoBegin") GotoBegin
- button(@click="gotoEnd") GotoEnd
- #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }}
- #fenDiv.section-content(v-if="showFen && !!vr")
- p#fenString.text-center {{ vr.getFen() }}
- #pgnDiv.section-content
- a#download(href="#")
- button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
- div#movesList
+div
+ input#modalEog.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="eogMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalEog")
+ h3#eogMessage.section {{ endgameMessage }}
+ .row
+ .col-sm-12.col-md-9.col-lg-8
+ Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
+ :user-color="game.mycolor" :orientation="orientation"
+ :vname="game.vname" @play-move="play")
+ .button-group
+ button(@click="() => play()") Play
+ button(@click="() => undo()") Undo
+ button(@click="flip") Flip
+ button(@click="gotoBegin") GotoBegin
+ button(@click="gotoEnd") GotoEnd
+ #fenDiv(v-if="showFen && !!vr")
+ p(@click="gotoFenContent") {{ vr.getFen() }}
+ #pgnDiv
+ a#download(href="#")
+ button(@click="download") {{ st.tr["Download PGN"] }}
+ .col-sm-12.col-md-3.col-lg-4
MoveList(v-if="showMoves"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
"game.fenStart": function() {
this.re_setVariables();
},
+ // Received a new move to play:
+ "game.moveToPlay": function() {
+ this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
+ },
+ "game.score": function(score) {
+ if (score != "*")
+ this.endGame(score, this.game.scoreMsg);
+ },
},
computed: {
showMoves: function() {
return this.game.vname != "Dark" || this.score != "*";
},
analyze: function() {
- return this.game.mode == "analyze" || this.game.score != "*";
+ return this.game.mode == "analyze" || this.score != "*";
},
},
created: function() {
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
- // For corr games, potential message with each move sent
- curMoveMessage: function() {
- if (this.cursor < 0)
- return "";
- return this.game.moves[this.cursor].message || "";
- },
- setCurrentMessage: function(message) {
- this.game.moves[this.game.moves.length-1].message = message;
+ gotoFenContent: function(event) {
+ this.$router.push("/analyze/" + this.game.vname +
+ "/?fen=" + event.target.innerText.replace(/ /g, "_"));
},
download: function() {
const content = this.getPgn();