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Complete Magnetic rules
[vchess.git]
/
public
/
javascripts
/
base_rules.js
diff --git
a/public/javascripts/base_rules.js
b/public/javascripts/base_rules.js
index
f07aaff
..
5b0d5d1
100644
(file)
--- a/
public/javascripts/base_rules.js
+++ b/
public/javascripts/base_rules.js
@@
-682,7
+682,7
@@
class ChessRules
this.castleFlags[c][flagIdx] = false;
}
else if (move.end.x == oppFirstRank //we took opponent rook?
this.castleFlags[c][flagIdx] = false;
}
else if (move.end.x == oppFirstRank //we took opponent rook?
- && this.INIT_COL_ROOK[
c
].includes(move.end.y))
+ && this.INIT_COL_ROOK[
oppCol
].includes(move.end.y))
{
const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1);
this.castleFlags[oppCol][flagIdx] = false;
{
const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1);
this.castleFlags[oppCol][flagIdx] = false;
@@
-699,7
+699,6
@@
class ChessRules
play(move, ingame)
{
play(move, ingame)
{
- console.log("AVANT " + this.getNotation(move) + " " + this.board[1][5]);
if (!!ingame)
move.notation = this.getNotation(move);
if (!!ingame)
move.notation = this.getNotation(move);
@@
-717,7
+716,6
@@
class ChessRules
this.moves.pop();
this.unupdateVariables(move);
this.parseFlags(JSON.parse(move.flags));
this.moves.pop();
this.unupdateVariables(move);
this.parseFlags(JSON.parse(move.flags));
- console.log("APRES " + this.getNotation(move) + " " + this.board[1][5]);
}
//////////////
}
//////////////
@@
-1003,7
+1001,7
@@
class ChessRules
// Context: just before move is played, turn hasn't changed
getNotation(move)
{
// Context: just before move is played, turn hasn't changed
getNotation(move)
{
- if (move.appear.length == 2)
+ if (move.appear.length == 2
&& move.appear[0].p == VariantRules.KING
)
{
// Castle
if (move.end.y < move.start.y)
{
// Castle
if (move.end.y < move.start.y)