if (move.vanish.length == 2 && move.appear.length == 1)
this.captured[move.vanish[1].c][move.vanish[1].p]--;
if (move.vanish[0].p != move.appear[0].p)
if (move.vanish.length == 2 && move.appear.length == 1)
this.captured[move.vanish[1].c][move.vanish[1].p]--;
if (move.vanish[0].p != move.appear[0].p)