// indexedDB:
// Since DB requests are asynchronous, require a callback using the result
// TODO: option for remote retrieval (third arg, or just "gameRef")
- getLocal: function(callback, gameId)
+ getLocal: function(gameId, callback)
{
let games = [];
dbOperation((db) => {
}
// Game is local and not running
- getLocal(callback, gid);
+ GameStorage.getLocal(gid, callback);
},
};
<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:vname="vname" :game-info="gameInfo" :analyze="analyze" :vr="vr"
+ BaseGame(:vname="game.vname" :game="game" :analyze="analyze" :vr="vr"
ref="basegame" @newmove="processMove")
.button-group(v-if="mode!='analyze'")
button(@click="offerDraw") Draw
return {
st: store.state,
gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
- gameInfo: {}, //passed to BaseGame
+ game: {}, //passed to BaseGame
vr: null, //TODO
- vname: "", //obtained from gameInfo (slightly redundant..)
mode: "analyze", //mutable
drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
people: [], //potential observers (TODO)
// TODO: observer on dark games must see all board ? Or alternate ? (seems better)
// ...or just see nothing as on buho21
this.$refs["basegame"].play(
- data.move, this.vname!="Dark" ? "animate" : null);
+ data.move, this.game.vname!="Dark" ? "animate" : null);
break;
case "pong": //received if we sent a ping (game still alive on our side)
if (this.gameRef.id != data.gameId)
// - from server (one correspondance game I play[ed] or not)
// - from remote peer (one live game I don't play, finished or not)
loadGame: async function() {
- this.gameInfo = GameStorage.get(this.gameRef);
-
-console.log(GameStorage.get(this.gameRef));
-
- this.vname = this.gameInfo.vname;
- this.mode = this.gameInfo.mode;
- const vModule = await import("@/variants/" + this.vname + ".js");
- window.V = vModule.VariantRules;
- this.vr = new V(this.gameInfo.fen);
-
+ GameStorage.get(this.gameRef, (game) => {
+ this.gameInfo =
+ this.vname = game.vname;
+ this.mode = game.mode;
+ const vModule = await import("@/variants/" + this.vname + ".js");
+ window.V = vModule.VariantRules;
+ this.vr = new V(this.gameInfo.fen);
+ });
// // Poll all players except me (if I'm playing) to know online status.
// // --> Send ping to server (answer pong if players[s] are connected)
// if (this.gameInfo.players.some(p => p.sid == this.st.user.sid))