}
postProcessPotentialMoves(moves) {
- moves.forEach(m => {
+ const oppCol = C.GetOppCol(this.turn);
+ let bMoves = super.postProcessPotentialMoves(moves);
+ bMoves.forEach(m => {
m.flips = [];
if (!this.options["cleopatra"] || m.vanish[0].p == 'q') {
super.playOnBoard(m);
let attacks = super.findDestSquares(
[m.end.x, m.end.y],
- {attackOnly: true, segments: false},
- ([x, y] => this.canTake([m.end.x, m.end.y], [x, y]))
+ {
+ attackOnly: true,
+ segments: this.options["cylinder"]
+ },
+ ([i1, j1], [i2, j2]) => {
+ return (
+ super.canTake([i1, j1], [i2, j2]) &&
+ (!this.options["zen"] || this.getPiece(i2, j2) == 'k')
+ );
+ }
);
if (this.options["zen"]) {
const zenAttacks = super.findCapturesOn(
[m.end.x, m.end.y],
- {segments: false},
- ([x, y] => this.canTake([m.end.x, m.end.y], [x, y]))
+ {
+ byCol: [oppCol],
+ segments: this.options["cylinder"]
+ },
+ ([i1, j1], [i2, j2]) =>
+ this.getPiece(i1, j1) != 'k' && super.canTake([i2, j2], [i1, j1])
);
Array.prototype.push.apply(attacks, zenAttacks);
}
attacks.forEach(a => m.flips.push({x: a.sq[0], y: a.sq[1]}));
}
});
- return moves;
+ return bMoves;
}
playOnBoard(move) {