vr: null, //object to check moves, store them, FEN..
orientation: "w", //useful if click on "flip board"
-
+
+// TODO: watch for property change "fen"
+// send event after each move, to notify what was played
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
this.possibleMoves = [];
if (this.score == "*")
{
+
+// TODO: essentially adapt this (all other things do not change much)
+// if inside a real game, mycolor should be provided ? (simplest way)
+
const color = ["friend","problem"].includes(this.mode)
? this.vr.turn
: this.mycolor;