if (!!this.game.oppid)
{
// Send ping to server (answer pong if players[s] are connected)
- this.st.conn.send(JSON.stringify({code:"ping",
- target:this.game.oppid, gameId:this.gameRef.id}));
+ this.st.conn.send(JSON.stringify({code:"ping", target:this.game.oppid}));
}
};
if (!!game)