cadence: this.game.cadence
};
const notifyNewGame = () => {
- const oppsid = this.getOppsid(); //may be null
- this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
+ this.send("rnewgame", { data: gameInfo });
// To main Hall if corr game:
if (this.game.type == "corr")
this.send("newgame", { data: gameInfo, page: "/" });
// Also to MyGames page:
this.notifyMyGames("newgame", gameInfo);
};
- if (this.game.type == "live")
+ if (this.game.type == "live") {
+ GameStorage.update(
+ this.gameRef,
+ { rematchOffer: "" }
+ );
+ // Increment game stats counter in DB
+ ajax(
+ "/gamestat",
+ "POST",
+ { data: { vid: gameInfo.vid } }
+ );
this.addAndGotoLiveGame(gameInfo, notifyNewGame);
+ }
else {
// corr game
+ this.updateCorrGame({ rematchOffer: 'n' });
ajax(
"/games",
"POST",
{
data: { gameInfo: gameInfo },
success: (response) => {
- gameInfo.id = response.gameId;
+ gameInfo.id = response.id;
notifyNewGame();
- this.$router.push("/game/" + response.gameId);
+ this.$router.push("/game/" + response.id);
}
}
);
// In corr games, callback to change page only after score is set:
gameOver: function(score, scoreMsg, callback) {
this.game.score = score;
- if (!scoreMsg) scoreMsg = getScoreMessage(score);
+ if (!scoreMsg) scoreMsg = getScoreMessage(score, V.ReverseColors);
this.game.scoreMsg = scoreMsg;
document.getElementById("modalRules").checked = false;
// Display result in a un-missable way: