prePlay(move) {
super.prePlay(move);
- if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
+ // Skip castle:
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--;
else if (move.vanish.length == 2 && move.vanish[1].c == color)