.card.text-center
label.modal-close(for="modalEog")
h3.section {{ endgameMessage }}
- input#modalAdjust.modal(type="checkbox")
- div#adjuster(
- role="dialog"
- data-checkbox="modalAdjust"
- )
- .card.text-center
- label.modal-close(for="modalAdjust")
- label(for="boardSize") {{ st.tr["Board size"] }}
- input#boardSize.slider(
- type="range"
- min="0"
- max="100"
- value="50"
- @input="adjustBoard()"
- )
#gameContainer
#boardContainer
Board(
#downloadDiv(v-if="allowDownloadPGN")
a#download(href="#")
button(@click="download()") {{ st.tr["Download"] }} PGN
- button(onClick="window.doClick('modalAdjust')") ⤢
button(
v-if="canAnalyze"
@click="analyzePosition()"
baseGameDiv.addEventListener("keydown", this.handleKeys);
baseGameDiv.addEventListener("wheel", this.handleScroll);
}
- [
- document.getElementById("eogDiv"),
- document.getElementById("adjuster")
- ].forEach(elt => elt.addEventListener("click", processModalClick));
- // Take full width on small screens:
- let boardSize = parseInt(localStorage.getItem("boardSize"));
- if (!boardSize) {
- boardSize =
- window.innerWidth >= 768
- ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
- : window.innerWidth;
- }
- const movesWidth = window.innerWidth >= 768 ? 280 : 0;
- document.getElementById("boardContainer").style.width = boardSize + "px";
- let gameContainer = document.getElementById("gameContainer");
- gameContainer.style.width = boardSize + movesWidth + "px";
- document.getElementById("boardSize").value =
- (boardSize * 100) / (window.innerWidth - movesWidth);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", () => {
- if (!timeoutLaunched) {
- timeoutLaunched = true;
- setTimeout(() => {
- this.adjustBoard();
- timeoutLaunched = false;
- }, 500);
- }
- });
+ document.getElementById("eogDiv").addEventListener(
+ "click",
+ processModalClick);
},
methods: {
focusBg: function() {
document.getElementById("baseGame").focus();
},
- adjustBoard: function() {
- const boardContainer = document.getElementById("boardContainer");
- if (!boardContainer) return; //no board on page
- const k = document.getElementById("boardSize").value;
- const movesWidth = window.innerWidth >= 768 ? 280 : 0;
- const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
- // Value of 0 is board min size; 100 is window.width [- movesWidth]
- const boardSize =
- minBoardWidth +
- (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
- localStorage.setItem("boardSize", boardSize);
- boardContainer.style.width = boardSize + "px";
- document.getElementById("gameContainer").style.width =
- boardSize + movesWidth + "px";
- },
handleKeys: function(e) {
if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
switch (e.keyCode) {
[type="checkbox"]#modalEog+div .card
min-height: 45px
-[type="checkbox"]#modalAdjust+div .card
- padding: 5px
-
#baseGame
width: 100%
&:focus