2 | Each piece has a charge generating a magnetic field, attracting enemy pieces while repelling others.
7 li Chessboard: standard.
9 li Non-capturing moves: standard + magnetic.
10 li Special moves: no en-passant + magnetic.
11 li Captures: standard + magnetic.
12 li End of game: capture the king.
17 | Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge.
18 | Pieces of the same color have let's say a positive charge, while the others have a negative charge.
19 | So, after each move some pieces are attracted while others are repelled.
21 figure.diagram-container
23 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
24 figcaption Before white move Qd5
26 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
27 figcaption After white move Qd5
31 p Win by capturing opponent's king. There is no notion of check or stalemate here.
33 p Note: In castling, the changes are made by the rook movement.
38 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
39 | on chessvariants.com.