2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
8 li Chessboard: standard.
10 li Non-capturing moves: standard + magnetic.
11 li Special moves: no en-passant + magnetic.
12 li Captures: standard + magnetic.
13 li End of game: capture the king.
18 | Every piece has a charge generating a magnetic field, except the two kings
19 | which have a neutral charge.
20 | Pieces of the same color have let's say a positive charge,
21 | while the others have a negative charge.
22 | So, after each move some pieces are attracted while others are repelled.
24 figure.diagram-container
26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
27 figcaption Before white move Qd5
29 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
30 figcaption After white move Qd5
34 p Win by capturing opponent's king. There is no notion of check or stalemate here.
36 p Note: In castling, the changes are made by the rook movement.
41 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
42 | on chessvariants.com.