3 table.game-list(v-if="games.length > 0")
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': !!g.myTurn}"
18 td(v-if="showCadence") {{ g.cadence }}
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
25 | {{ st.tr["No games found :( Send a challenge!"] }}
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ajax } from "@/utils/ajax";
34 props: ["games", "showBoth"],
38 deleted: {}, //mark deleted games
39 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
43 // timeout to avoid calling too many time the adjust method
44 let timeoutLaunched = false;
45 window.addEventListener("resize", () => {
46 if (!timeoutLaunched) {
47 timeoutLaunched = true;
49 this.showCadence = window.innerWidth >= 425;
50 timeoutLaunched = false;
56 sortedGames: function() {
57 // Show in order: it's my turn, running games, completed games
58 let minCreated = Number.MAX_SAFE_INTEGER;
60 let remGames = this.games.filter(g => !this.deleted[g.id]);
61 remGames.forEach(g => {
62 if (g.created < minCreated) minCreated = g.created;
63 if (g.created > maxCreated) maxCreated = g.created;
67 if (!!g.myColor) g.priority++;
68 if (!!g.myTurn) g.priority++;
71 const deltaCreated = maxCreated - minCreated;
72 return remGames.sort((g1, g2) => {
74 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
80 player_s: function(g) {
83 (g.players[0].name || "@nonymous") +
85 (g.players[1].name || "@nonymous")
88 this.st.user.sid == g.players[0].sid ||
89 this.st.user.id == g.players[0].uid
91 return g.players[1].name || "@nonymous";
92 return g.players[0].name || "@nonymous";
94 scoreClass: function(g) {
95 if (g.score == "*" || !g.myColor) return {};
96 // Ok it's my finished game: determine if I won, drew or lost.
100 res[g.myColor == "w" ? "won" : "lost"] = true;
103 res[g.myColor == "b" ? "won" : "lost"] = true;
108 // default case: "?" for unknown finished
110 res["unknown"] = true;
114 deleteGame: function(game, e) {
117 game.players.some(p =>
118 p.sid == this.st.user.sid ||
119 p.uid == this.st.user.id
125 : "Abort and remove game?";
126 if (confirm(this.st.tr[message])) {
127 const afterDelete = () => {
128 if (game.score == "*") this.$emit("abortgame", game);
129 this.$set(this.deleted, game.id, true);
131 if (game.type == "live")
132 // Effectively remove game:
133 GameStorage.remove(game.id, afterDelete);
136 game.players[0].uid == this.st.user.id
139 game["deletedBy" + mySide] = true;
140 // Mark the game for deletion on server
141 // If both people mark it, it is deleted
148 newObj: { removeFlag: true }
162 <style lang="sass" scoped>
167 // NOTE: the style applied to <tr> element doesn't work
169 background-color: #fcd785
173 background-color: #f5b7b1
175 background-color: lightgreen
177 background-color: lightblue
179 background-color: lightgrey