4 p(v-for="chat in chats" :class="classObject(chat)" v-html="chat.msg")
5 input#inputChat(type="text" :placeholder="st.tr['Type here']"
6 @keyup.enter="sendChat")
7 button#sendChatBtn(@click="sendChat") {{ st.tr["Send"] }}
11 import { store } from "@/store";
19 chats: [], //chat messages after human game
23 const curMsgListener = this.st.conn.onmessage; //from Game or Hall
24 const socketMessageListener = msg => {
26 const data = JSON.parse(msg.data);
27 if (data.code == "newchat") //only event at this level
29 this.chats.push({msg:data.msg,
30 name:data.name || "@nonymous", sid:data.from});
33 const socketCloseListener = () => {
34 store.socketCloseListener(); //reinitialize connexion (in store.js)
35 this.st.conn.addEventListener('message', socketMessageListener);
36 this.st.conn.addEventListener('close', socketCloseListener);
38 this.st.conn.onmessage = socketMessageListener;
39 this.st.conn.onclose = socketCloseListener;
42 classObject: function(chat) {
44 "my-chatmsg": chat.sid == this.st.user.sid,
45 "opp-chatmsg": this.players.some(
46 p => p.sid == chat.sid && p.sid != this.st.user.sid)
49 sendChat: function() {
50 let chatInput = document.getElementById("inputChat");
51 const chatTxt = chatInput.value;
53 const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous",
54 sid:this.st.user.sid};
55 this.chats.push(chat);
56 this.st.conn.send(JSON.stringify({
57 code:"newchat", msg:chatTxt, name:chat.name}));
63 <style lang="sass" scoped>