| 1 | // https://www.boardspace.net/hex/english/Rules%20-%20HexWiki.htm |
| 2 | export default class HexRules extends ChessRules { |
| 3 | |
| 4 | static get Options() { |
| 5 | return { |
| 6 | input: [ |
| 7 | { |
| 8 | label: "Board size", |
| 9 | type: "number", |
| 10 | defaut: 11, |
| 11 | variable: "bsize" |
| 12 | } |
| 13 | ], |
| 14 | check: [ |
| 15 | { |
| 16 | label: "Swap", |
| 17 | defaut: true, |
| 18 | variable: "swap" |
| 19 | } |
| 20 | ] |
| 21 | }; |
| 22 | } |
| 23 | |
| 24 | get hasReserve() { |
| 25 | return false; |
| 26 | } |
| 27 | |
| 28 | get noAnimate() { |
| 29 | return true; |
| 30 | } |
| 31 | |
| 32 | doClick(coords) { |
| 33 | if ( |
| 34 | this.board[coords.x][coords.y] != "" && |
| 35 | (!this.swap || this.movesCount >= 2) |
| 36 | ) { |
| 37 | return null; |
| 38 | } |
| 39 | let res = new Move({ |
| 40 | start: {x: coords.x, y: coords.y}, |
| 41 | appear: [ |
| 42 | new PiPo({ |
| 43 | x: coords.x, |
| 44 | y: coords.y, |
| 45 | c: this.turn, |
| 46 | p: 'p' |
| 47 | }) |
| 48 | ], |
| 49 | vanish: [] |
| 50 | }); |
| 51 | if (this.board[coords.x][coords.y] != "") { |
| 52 | res.vanish.push( |
| 53 | new PiPo({ |
| 54 | x: coords.x, |
| 55 | y: coords.y, |
| 56 | c: C.GetOppCol(this.turn), |
| 57 | p: 'p' |
| 58 | }) |
| 59 | ); |
| 60 | } |
| 61 | return res; |
| 62 | } |
| 63 | |
| 64 | genRandInitFen() { |
| 65 | // NOTE: size.x == size.y (square boards) |
| 66 | const emptyCount = C.FenEmptySquares(this.size.x.repeat); |
| 67 | return (emptyCount + "/").repeat(this.size.x).slice(0, -1); |
| 68 | } |
| 69 | |
| 70 | getPieceWidth(rwidth) { |
| 71 | return (rwidth / this.size.y); //TODO |
| 72 | } |
| 73 | |
| 74 | // TODO |
| 75 | getSvgChessboard() { |
| 76 | let board = ` |
| 77 | <svg |
| 78 | width="2771.2px" height="1700px" |
| 79 | class="chessboard_SVG"> |
| 80 | <defs> |
| 81 | <g id="hexa"> |
| 82 | <polygon |
| 83 | style="fill:none;stroke:#000000;stroke-width:1px" |
| 84 | points="0,-100.0 86.6,-50.0 86.6,50.0 0,100.0 -86.6,50.0 -86.6,-50.0" |
| 85 | /> |
| 86 | </g> |
| 87 | </defs>`; |
| 88 | for (let i=0; i < this.size.x; i++) { |
| 89 | for (let j=0; j < this.size.y; j++) { |
| 90 | let classes = this.getSquareColorClass(i, j); |
| 91 | board += `<rect |
| 92 | class="neutral-square" |
| 93 | id="${this.coordsToId([i, j])}" |
| 94 | width="10" |
| 95 | height="10" |
| 96 | x="${10*j}" ///////////// + resize ! ratio |
| 97 | y="${10*i}" />`; |
| 98 | } |
| 99 | } |
| 100 | board += "</g></svg>"; |
| 101 | return board; |
| 102 | } |
| 103 | |
| 104 | setupPieces() { |
| 105 | // TODO: just scan board and get IDs, and addClass "bg-white" or "bg-black" |
| 106 | } |
| 107 | |
| 108 | // TODO (NOTE: no flip here, always same view) |
| 109 | getPixelPosition(i, j, r) { |
| 110 | if (i < 0 || j < 0) |
| 111 | return [0, 0]; //piece vanishes |
| 112 | let x, y; |
| 113 | const sqSize = r.width / this.size.y; |
| 114 | const flipped = (this.playerColor == 'b'); |
| 115 | const x = (flipped ? this.size.y - 1 - j : j) * sqSize, |
| 116 | y = (flipped ? this.size.x - 1 - i : i) * sqSize; |
| 117 | return [r.x + x, r.y + y]; |
| 118 | } |
| 119 | |
| 120 | initMouseEvents() { |
| 121 | const mousedown = (e) => { |
| 122 | if (e.touches && e.touches.length > 1) |
| 123 | e.preventDefault(); |
| 124 | const cd = this.idToCoords(e.target.id); |
| 125 | if (cd) { |
| 126 | const move = this.doClick(cd); |
| 127 | if (move) |
| 128 | this.playPlusVisual(move); |
| 129 | } |
| 130 | }; |
| 131 | |
| 132 | if ('onmousedown' in window) |
| 133 | document.addEventListener("mousedown", mousedown); |
| 134 | if ('ontouchstart' in window) |
| 135 | document.addEventListener("touchstart", mousedown, {passive: false}); |
| 136 | } |
| 137 | |
| 138 | get size() { |
| 139 | return { |
| 140 | x: this.bsize, |
| 141 | y: this.bsize, |
| 142 | ratio: 1.630118 |
| 143 | }; |
| 144 | } |
| 145 | |
| 146 | pieces() { |
| 147 | return { |
| 148 | 'p': { |
| 149 | "class": "pawn", |
| 150 | } |
| 151 | }; |
| 152 | } |
| 153 | |
| 154 | play(move) { |
| 155 | super.playOnBoard(move); |
| 156 | } |
| 157 | |
| 158 | // TODO: |
| 159 | getCurrentScore(move) { |
| 160 | const oppCol = C.GetOppCol(this.turn); |
| 161 | // Search for connecting path of opp color: TODO |
| 162 | // ... |
| 163 | if (path found) |
| 164 | return (oppCol == "w" ? "1-0" : "0-1"); |
| 165 | return "*"; |
| 166 | } |
| 167 | |
| 168 | playVisual(move) { |
| 169 | move.vanish.forEach(v => { |
| 170 | // TODO: just get ID, and remClass "bg-white" or "bg-black" (in CSS: TODO) |
| 171 | }); |
| 172 | move.appear.forEach(a => { |
| 173 | // TODO: just get ID, and addClass "bg-white" or "bg-black" (in CSS: TODO) |
| 174 | // this.g_pieces[a.x][a.y] = document.createElement("piece"); |
| 175 | // this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]); |
| 176 | // this.g_pieces[a.x][a.y].classList.add(a.c == "w" ? "white" : "black"); |
| 177 | // this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; |
| 178 | // this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; |
| 179 | }); |
| 180 | } |
| 181 | |
| 182 | }; |