Commit | Line | Data |
---|---|---|
7f0711a8 | 1 | p.boxed |
7dc18cbe BA |
2 | | Each piece has a charge generating a magnetic field, |
3 | | attracting enemy pieces while repelling others. | |
7f0711a8 | 4 | |
b41d5704 | 5 | p. |
7dc18cbe BA |
6 | Every piece has a charge generating a magnetic field, except the two kings |
7 | which have a neutral charge. | |
8 | Pieces of the same color have let's say a positive charge, | |
9 | while the others have a negative charge. | |
10 | After each move positive charges attract negative ones, and repel positive ones. | |
7f0711a8 BA |
11 | |
12 | figure.diagram-container | |
7dc18cbe BA |
13 | .diagram.diag12 |
14 | | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: | |
15 | .diagram.diag22 | |
16 | | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: | |
17 | figcaption Left: before white move Qd5. Right: after this move. | |
7f0711a8 | 18 | |
2316f8b8 | 19 | p. |
7dc18cbe BA |
20 | Remember that since kings have a neutral charge, any of their movement does not |
21 | change anything on the board. They also block magnetic actions which go in | |
22 | their direction. | |
2316f8b8 | 23 | |
56c7bb2d BA |
24 | p. |
25 | Castling is possible, but no en-passant captures. | |
26 | While castling, the changes are made by the rook movement. | |
d7f69b87 | 27 | |
7f0711a8 BA |
28 | h3 End of the game |
29 | ||
43c0f1d8 BA |
30 | p Win by capturing opponent's king. There is no notion of check or stalemate here. |
31 | ||
e081ffe3 | 32 | h3 Source |
7f0711a8 BA |
33 | |
34 | p | |
7dc18cbe BA |
35 | a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess |
36 | | on chessvariants.com. |