Commit | Line | Data |
---|---|---|
24340cae | 1 | <script> |
cf2343ce BA |
2 | // This can work for squared boards (2 or 4 players), with some adaptations (TODO) |
3 | // TODO: for 3 players, write a "board3.js" | |
e2732923 | 4 | |
4d64881e BA |
5 | // TODO: current clicked square + moving square as parameters, + highlight |
6 | ||
e2732923 BA |
7 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
8 | import { ArrayFun } from "@/utils/array"; | |
9 | ||
cf2343ce BA |
10 | export default { |
11 | name: 'my-board', | |
12 | // Last move cannot be guessed from here, and is required to highlight squares | |
13 | // vr: object to check moves, print board... | |
cf2343ce | 14 | // userColor: for mode HH or HC |
a6088c90 | 15 | props: ["vr","lastMove","analyze","orientation","userColor","vname"], |
cf2343ce BA |
16 | data: function () { |
17 | return { | |
18 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), | |
19 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo | |
20 | possibleMoves: [], //filled after each valid click/dragstart | |
21 | choices: [], //promotion pieces, or checkered captures... (as moves) | |
22 | selectedPiece: null, //moving piece (or clicked piece) | |
23 | incheck: [], | |
24 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
25 | }; | |
26 | }, | |
27 | render(h) { | |
28 | if (!this.vr) | |
29 | return; | |
30 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
31 | // Precompute hints squares to facilitate rendering | |
e2732923 | 32 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
33 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
34 | // Also precompute in-check squares | |
e2732923 | 35 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
36 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
37 | const squareWidth = 40; //TODO: compute this | |
38 | const choices = h( | |
39 | 'div', | |
40 | { | |
41 | attrs: { "id": "choices" }, | |
42 | 'class': { 'row': true }, | |
43 | style: { | |
44 | "display": this.choices.length>0?"block":"none", | |
45 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
46 | "width": (this.choices.length * squareWidth) + "px", | |
47 | "height": squareWidth + "px", | |
48 | }, | |
49 | }, | |
50 | this.choices.map(m => { //a "choice" is a move | |
51 | return h('div', | |
52 | { | |
53 | 'class': { | |
54 | 'board': true, | |
55 | ['board'+sizeY]: true, | |
56 | }, | |
57 | style: { | |
58 | 'width': (100/this.choices.length) + "%", | |
59 | 'padding-bottom': (100/this.choices.length) + "%", | |
60 | }, | |
61 | }, | |
62 | [h('img', | |
63 | { | |
64 | attrs: { "src": '/images/pieces/' + | |
65 | V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
66 | 'class': { 'choice-piece': true }, | |
67 | on: { | |
68 | "click": e => { this.play(m); this.choices=[]; }, | |
69 | // NOTE: add 'touchstart' event to fix a problem on smartphones | |
70 | "touchstart": e => { this.play(m); this.choices=[]; }, | |
71 | }, | |
72 | }) | |
73 | ] | |
74 | ); | |
75 | }) | |
76 | ); | |
77 | // Create board element (+ reserves if needed by variant or mode) | |
78 | const lm = this.lastMove; | |
e2732923 | 79 | const showLight = this.hints && this.vname != "Dark"; |
cf2343ce BA |
80 | const gameDiv = h( |
81 | 'div', | |
82 | { | |
83 | 'class': { | |
84 | 'game': true, | |
85 | 'clearer': true, | |
86 | }, | |
87 | }, | |
88 | [...Array(sizeX).keys()].map(i => { | |
89 | let ci = (this.orientation=='w' ? i : sizeX-i-1); | |
90 | return h( | |
91 | 'div', | |
92 | { | |
93 | 'class': { | |
94 | 'row': true, | |
95 | }, | |
96 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
97 | }, | |
98 | [...Array(sizeY).keys()].map(j => { | |
99 | let cj = (this.orientation=='w' ? j : sizeY-j-1); | |
100 | let elems = []; | |
e2732923 | 101 | if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" |
a6088c90 | 102 | || this.gameOver || this.analyze |
cf2343ce BA |
103 | || this.vr.enlightened[this.userColor][ci][cj])) |
104 | { | |
105 | elems.push( | |
106 | h( | |
107 | 'img', | |
108 | { | |
109 | 'class': { | |
110 | 'piece': true, | |
111 | 'ghost': !!this.selectedPiece | |
112 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
113 | }, | |
114 | attrs: { | |
50aed5a1 BA |
115 | src: "/images/pieces/" + |
116 | V.getPpath(this.vr.board[ci][cj]) + ".svg", | |
cf2343ce BA |
117 | }, |
118 | } | |
119 | ) | |
120 | ); | |
121 | } | |
122 | if (this.hints && hintSquares[ci][cj]) | |
123 | { | |
124 | elems.push( | |
125 | h( | |
126 | 'img', | |
127 | { | |
128 | 'class': { | |
129 | 'mark-square': true, | |
130 | }, | |
131 | attrs: { | |
132 | src: "/images/mark.svg", | |
133 | }, | |
134 | } | |
135 | ) | |
136 | ); | |
137 | } | |
138 | return h( | |
139 | 'div', | |
140 | { | |
141 | 'class': { | |
142 | 'board': true, | |
143 | ['board'+sizeY]: true, | |
144 | 'light-square': (i+j)%2==0, | |
145 | 'dark-square': (i+j)%2==1, | |
146 | [this.bcolor]: true, | |
e2732923 | 147 | 'in-shadow': this.vname=="Dark" && !this.gameOver |
a6088c90 | 148 | && !this.analyze && !this.vr.enlightened[this.userColor][ci][cj], |
cf2343ce BA |
149 | 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, |
150 | 'incheck': showLight && incheckSq[ci][cj], | |
151 | }, | |
152 | attrs: { | |
153 | id: getSquareId({x:ci,y:cj}), | |
154 | }, | |
155 | }, | |
156 | elems | |
157 | ); | |
158 | }) | |
159 | ); | |
24340cae | 160 | }) |
cf2343ce BA |
161 | ); |
162 | let elementArray = [choices, gameDiv]; | |
163 | if (!!this.vr.reserve) | |
164 | { | |
165 | const shiftIdx = (this.userColor=="w" ? 0 : 1); | |
166 | let myReservePiecesArray = []; | |
167 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
168 | { | |
169 | myReservePiecesArray.push(h('div', | |
170 | { | |
171 | 'class': {'board':true, ['board'+sizeY]:true}, | |
172 | attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) } | |
173 | }, | |
174 | [ | |
175 | h('img', | |
176 | { | |
177 | 'class': {"piece":true, "reserve":true}, | |
178 | attrs: { | |
179 | "src": "/images/pieces/" + | |
180 | this.vr.getReservePpath(this.userColor,i) + ".svg", | |
181 | } | |
182 | }), | |
183 | h('sup', | |
184 | {"class": { "reserve-count": true } }, | |
185 | [ this.vr.reserve[this.userColor][V.RESERVE_PIECES[i]] ] | |
186 | ) | |
187 | ])); | |
188 | } | |
189 | let oppReservePiecesArray = []; | |
190 | const oppCol = V.GetOppCol(this.userColor); | |
191 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
192 | { | |
193 | oppReservePiecesArray.push(h('div', | |
194 | { | |
195 | 'class': {'board':true, ['board'+sizeY]:true}, | |
196 | attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) } | |
197 | }, | |
198 | [ | |
199 | h('img', | |
200 | { | |
201 | 'class': {"piece":true, "reserve":true}, | |
202 | attrs: { | |
203 | "src": "/images/pieces/" + | |
204 | this.vr.getReservePpath(oppCol,i) + ".svg", | |
205 | } | |
206 | }), | |
207 | h('sup', | |
208 | {"class": { "reserve-count": true } }, | |
209 | [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ] | |
210 | ) | |
211 | ])); | |
212 | } | |
213 | let reserves = h('div', | |
214 | { | |
215 | 'class':{ | |
216 | 'game': true, | |
217 | "reserve-div": true, | |
218 | }, | |
219 | }, | |
220 | [ | |
221 | h('div', | |
222 | { | |
223 | 'class': { | |
224 | 'row': true, | |
225 | "reserve-row-1": true, | |
226 | }, | |
227 | }, | |
228 | myReservePiecesArray | |
229 | ), | |
230 | h('div', | |
231 | { 'class': { 'row': true }}, | |
232 | oppReservePiecesArray | |
233 | ) | |
234 | ] | |
235 | ); | |
236 | elementArray.push(reserves); | |
237 | } | |
238 | return h( | |
239 | 'div', | |
240 | { | |
241 | 'class': { | |
4473050c BA |
242 | "col-sm-12": true, |
243 | "col-md-10": true, | |
244 | "col-md-offset-1": true, | |
245 | "col-lg-8": true, | |
246 | "col-lg-offset-2": true, | |
cf2343ce BA |
247 | }, |
248 | // NOTE: click = mousedown + mouseup | |
249 | on: { | |
250 | mousedown: this.mousedown, | |
251 | mousemove: this.mousemove, | |
252 | mouseup: this.mouseup, | |
253 | touchstart: this.mousedown, | |
254 | touchmove: this.mousemove, | |
255 | touchend: this.mouseup, | |
256 | }, | |
257 | }, | |
258 | elementArray | |
259 | ); | |
260 | }, | |
261 | methods: { | |
262 | mousedown: function(e) { | |
263 | e = e || window.event; | |
264 | let ingame = false; | |
265 | let elem = e.target; | |
266 | while (!ingame && elem !== null) | |
267 | { | |
268 | if (elem.classList.contains("game")) | |
269 | { | |
270 | ingame = true; | |
271 | break; | |
272 | } | |
273 | elem = elem.parentElement; | |
274 | } | |
275 | if (!ingame) //let default behavior (click on button...) | |
276 | return; | |
277 | e.preventDefault(); //disable native drag & drop | |
278 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
279 | { | |
280 | // Next few lines to center the piece on mouse cursor | |
281 | let rect = e.target.parentNode.getBoundingClientRect(); | |
282 | this.start = { | |
283 | x: rect.x + rect.width/2, | |
284 | y: rect.y + rect.width/2, | |
285 | id: e.target.parentNode.id | |
286 | }; | |
287 | this.selectedPiece = e.target.cloneNode(); | |
288 | this.selectedPiece.style.position = "absolute"; | |
289 | this.selectedPiece.style.top = 0; | |
290 | this.selectedPiece.style.display = "inline-block"; | |
291 | this.selectedPiece.style.zIndex = 3000; | |
292 | const startSquare = getSquareFromId(e.target.parentNode.id); | |
293 | this.possibleMoves = []; | |
a6088c90 | 294 | const color = (this.analyze || this.gameOver ? this.vr.turn : this.userColor); |
cf2343ce BA |
295 | if (this.vr.canIplay(color,startSquare)) |
296 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); | |
297 | // Next line add moving piece just after current image | |
298 | // (required for Crazyhouse reserve) | |
299 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); | |
300 | } | |
301 | }, | |
302 | mousemove: function(e) { | |
303 | if (!this.selectedPiece) | |
304 | return; | |
305 | e = e || window.event; | |
306 | // If there is an active element, move it around | |
307 | if (!!this.selectedPiece) | |
308 | { | |
309 | const [offsetX,offsetY] = !!e.clientX | |
310 | ? [e.clientX,e.clientY] //desktop browser | |
311 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone | |
312 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; | |
313 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; | |
314 | } | |
315 | }, | |
316 | mouseup: function(e) { | |
317 | if (!this.selectedPiece) | |
318 | return; | |
319 | e = e || window.event; | |
320 | // Read drop target (or parentElement, parentNode... if type == "img") | |
321 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords | |
322 | const [offsetX,offsetY] = !!e.clientX | |
323 | ? [e.clientX,e.clientY] | |
324 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; | |
325 | let landing = document.elementFromPoint(offsetX, offsetY); | |
326 | this.selectedPiece.style.zIndex = 3000; | |
327 | // Next condition: classList.contains(piece) fails because of marks | |
328 | while (landing.tagName == "IMG") | |
329 | landing = landing.parentNode; | |
330 | if (this.start.id == landing.id) | |
331 | { | |
332 | // A click: selectedPiece and possibleMoves are already filled | |
333 | return; | |
334 | } | |
335 | // OK: process move attempt | |
336 | let endSquare = getSquareFromId(landing.id); | |
337 | let moves = this.findMatchingMoves(endSquare); | |
338 | this.possibleMoves = []; | |
339 | if (moves.length > 1) | |
340 | this.choices = moves; | |
341 | else if (moves.length==1) | |
342 | this.play(moves[0]); | |
343 | // Else: impossible move | |
344 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
345 | delete this.selectedPiece; | |
346 | this.selectedPiece = null; | |
347 | }, | |
348 | findMatchingMoves: function(endSquare) { | |
349 | // Run through moves list and return the matching set (if promotions...) | |
350 | let moves = []; | |
351 | this.possibleMoves.forEach(function(m) { | |
352 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
353 | moves.push(m); | |
354 | }); | |
355 | return moves; | |
356 | }, | |
357 | play: function(move) { | |
358 | this.$emit('play-move', move); | |
359 | }, | |
360 | }, | |
361 | }; | |
362 | </script> | |
4473050c BA |
363 | |
364 | <style lang="sass"> | |
50aed5a1 BA |
365 | .game.reserve-div |
366 | margin-bottom: 18px | |
367 | ||
368 | .reserve-count | |
369 | padding-left: 40% | |
370 | ||
371 | .reserve-row-1 | |
372 | margin-bottom: 15px | |
373 | ||
374 | div.board | |
375 | float: left | |
376 | height: 0 | |
377 | display: inline-block | |
378 | position: relative | |
379 | ||
380 | div.board8 | |
381 | width: 12.5% | |
382 | padding-bottom: 12.5% | |
383 | ||
384 | div.board10 | |
385 | width: 10% | |
386 | padding-bottom: 10% | |
387 | ||
388 | div.board11 | |
389 | width: 9.09% | |
390 | padding-bottom: 9.1% | |
391 | ||
392 | // NOTE: no variants with reserve of size != 8 | |
393 | ||
394 | .game | |
395 | width: 80vh | |
396 | margin: 0 auto | |
397 | .board | |
398 | cursor: pointer | |
399 | @media screen and (max-width: 767px) | |
400 | width: 100% | |
401 | margin: 0 | |
402 | ||
403 | #choices | |
404 | margin: 0 auto 0 auto | |
405 | position: relative | |
406 | z-index: 300 | |
407 | overflow-y: inherit | |
408 | background-color: rgba(0,0,0,0) | |
409 | img | |
410 | cursor: pointer | |
411 | background-color: #e6ee9c | |
412 | &:hover | |
413 | background-color: skyblue | |
414 | &.choice-piece | |
415 | width: 100% | |
416 | height: auto | |
417 | display: block | |
418 | ||
419 | img.piece | |
420 | width: 100% | |
421 | ||
422 | img.piece, img.mark-square | |
423 | max-width: 100% | |
424 | height: auto | |
425 | display: block | |
426 | ||
427 | img.mark-square | |
428 | opacity: 0.6 | |
429 | width: 76% | |
430 | position: absolute | |
431 | top: 12% | |
432 | left: 12% | |
433 | opacity: .7 | |
434 | ||
435 | img.ghost | |
436 | position: absolute | |
437 | opacity: 0.4 | |
438 | top: 0 | |
439 | ||
440 | .highlight | |
441 | background-color: #00cc66 !important | |
442 | ||
443 | .in-shadow | |
444 | filter: brightness(50%) | |
445 | ||
446 | .incheck | |
447 | background-color: #cc3300 !important | |
448 | ||
449 | .light-square.lichess | |
450 | background-color: #f0d9b5; | |
451 | .dark-square.lichess | |
452 | background-color: #b58863; | |
453 | ||
454 | .light-square.chesscom | |
455 | background-color: #e5e5ca; | |
456 | .dark-square.chesscom | |
457 | background-color: #6f8f57; | |
458 | ||
459 | .light-square.chesstempo | |
460 | background-color: #fdfdfd; | |
461 | .dark-square.chesstempo | |
462 | background-color: #88a0a8; | |
4473050c | 463 | </style> |