Commit | Line | Data |
---|---|---|
263eef68 | 1 | Finish rules translation in Spanish + improve existing ones |
69f3d801 | 2 | Design: final touch (gain extra space on top, using space on the right) |
684e1cac | 3 | Crazyhouse: center reserves, grey if zero available, numbers superimposed |
263eef68 BA |
4 | Promotions: increase pieces sizes, better background. |
5 | Code: use two spaces instead of tabs, everywhere. | |
d5dd0008 BA |
6 | Increase code line length to 100 or more? |
7 | (http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) | |
edcd679a BA |
8 | Chat button should be more apparent after game ends (color ?) |
9 | Reinforce security for problems upload (how ?) | |
10 | The mode switch between human/computer/friend (+ problem) is a mess | |
11 | (example: finished computer game, ongoing friend game, reload, friend game is unreachable) | |
12 | ||
13 | Later: | |
14 | Let choice of time control, allow correspondance play, several games at the same time | |
15 | ==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ | |
16 | Each user would have a unique identifier stored in the client DB. | |
17 | Allow to cancel games (if opponent doesn't connect again) | |
18 | Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) | |
19 | Index might still look the same, and variant page would have another tab "Games" | |
20 | ==> running, and finished (which can be deleted from local memory) | |
21 | (A true analysis mode could be implemented also, to navigate in completed games --> use a button) | |
22 | Allow challenging a specific player (by his chosen name) | |
23 | But keep the random pairings as main playing way + always playing in ZEN mode, | |
24 | except when accepting an individual challenge. |