Commit | Line | Data |
---|---|---|
8a477a7e BA |
1 | // TODO: decodeURIComponent() for GET/DELETE parameters |
2 | ||
7192f471 BA |
3 | 1) Finish problems tab |
4 | 2) Integrate computer play into rules tab | |
5 | 3) Retrieve users system from old code | |
6 | 4) Allow correspondance play (no need for P2P: online moves through the server (which also store them)) | |
7 | 5) Write my-games tab (included current/finished/imported) | |
8 | Use Dexie.js, or anything to store games locally | |
9 | 5) Write room tab | |
10 | Use this: https://github.com/feross/simple-peer for online games+challenges+chat | |
11 | 6) Test... and publish | |
12 | ||
263eef68 | 13 | Finish rules translation in Spanish + improve existing ones |
69f3d801 | 14 | Design: final touch (gain extra space on top, using space on the right) |
684e1cac | 15 | Crazyhouse: center reserves, grey if zero available, numbers superimposed |
263eef68 BA |
16 | Promotions: increase pieces sizes, better background. |
17 | Code: use two spaces instead of tabs, everywhere. | |
d5dd0008 BA |
18 | Increase code line length to 100 or more? |
19 | (http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) | |
edcd679a BA |
20 | Chat button should be more apparent after game ends (color ?) |
21 | Reinforce security for problems upload (how ?) | |
c5fa5762 | 22 | |
edcd679a BA |
23 | The mode switch between human/computer/friend (+ problem) is a mess |
24 | (example: finished computer game, ongoing friend game, reload, friend game is unreachable) | |
25 | ||
26 | Later: | |
27 | Let choice of time control, allow correspondance play, several games at the same time | |
28 | ==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ | |
29 | Each user would have a unique identifier stored in the client DB. | |
30 | Allow to cancel games (if opponent doesn't connect again) | |
31 | Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) | |
32 | Index might still look the same, and variant page would have another tab "Games" | |
33 | ==> running, and finished (which can be deleted from local memory) | |
34 | (A true analysis mode could be implemented also, to navigate in completed games --> use a button) | |
35 | Allow challenging a specific player (by his chosen name) | |
36 | But keep the random pairings as main playing way + always playing in ZEN mode, | |
37 | except when accepting an individual challenge. | |
8280382c BA |
38 | |
39 | style menu : surligner onglet courant | |
40 | ||
41 | Interface : | |
c5fa5762 BA |
42 | - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") |
43 | - friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?) | |
8280382c BA |
44 | |
45 | problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement, | |
46 | comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous | |
47 | ||
48 | ==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu... | |
49 | ||
50 | Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) | |
51 | mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). | |
52 | ||
53 | espagnol : jugada ou movimiento ? | |
54 | fin de la partida au lieu de final de partida ? | |
81da2786 BA |
55 | |
56 | Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini") | |
57 | Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée. | |
58 | ||
59 | Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale) | |
60 | ||
61 | Import game : en local dans indexedDb, affichage dans "Games --> Imported" | |
62 | ||
63 | Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... | |
64 | ||
65 | Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt) | |
66 | ||
67 | Hexachess: McCooey et Shafran (deux tailles, randomisation OK) | |
68 | http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html | |
69 | http://www.quadibloc.com/chess/ch0401.htm |