{
return [ new Move({
appear: [],
- vanish: [{x:x,y:y,p:piece,c:color}],
+ vanish: [new PiPo({x:x,y:y,p:piece,c:color})],
start: {x:x,y:y},
end: {x:i,y:j}
}) ];
return moves;
}
+ // Modify capturing moves among listed pawn moves
+ addPawnCaptures(moves, byChameleon)
+ {
+ const steps = VariantRules.steps[VariantRules.ROOK];
+ const [sizeX,sizeY] = VariantRules.size;
+ const color = this.turn;
+ const oppCol = this.getOppCol(color);
+ moves.forEach(m => {
+ if (!!byChameleon && m.start.x!=m.end.x && m.start.y!=m.end.y)
+ return; //chameleon not moving as pawn
+ // Try capturing in every direction
+ for (let step of steps)
+ {
+ const sq2 = [m.end.x+2*step[0],m.end.y+2*step[1]];
+ if (sq2[0]>=0 && sq2[0]<sizeX && sq2[1]>=0 && sq2[1]<sizeY
+ && this.board[sq2[0]][sq2[1]] != VariantRules.EMPTY
+ && this.getColor(sq2[0],sq2[1]) == color)
+ {
+ // Potential capture
+ const sq1 = [m.end.x+step[0],m.end.y+step[1]];
+ if (this.board[sq1[0]][sq1[1]] != VariantRules.EMPTY
+ && this.getColor(sq1[0],sq1[1]) == oppCol)
+ {
+ const piece1 = this.getPiece(sq1[0],sq1[1]);
+ if (!byChameleon || piece1 == VariantRules.PAWN)
+ {
+ m.vanish.push(new PiPo({
+ x:sq1[0],
+ y:sq1[1],
+ c:oppCol,
+ p:piece1
+ }));
+ }
+ }
+ }
+ }
+ });
+ }
+
// "Pincher"
getPotentialPawnMoves([x,y])
{
let moves = super.getPotentialRookMoves([x,y]);
- // Add captures
- moves.forEach(m => {
- if (m
- });
+ this.addPawnCaptures(moves);
+ return moves;
}
- // Coordinator
- getPotentialRookMoves(sq)
+ addRookCaptures(moves, byChameleon)
{
- const color = this.getColor(sq);
+ const color = this.turn;
const oppCol = this.getOppCol(color);
const kp = this.kingPos[color];
- let moves = super.getPotentialQueenMoves(sq);
moves.forEach(m => {
// Check piece-king rectangle (if any) corners for enemy pieces
if (m.end.x == kp[0] || m.end.y == kp[1])
{
if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) == oppCol)
{
- m.vanish.push( new PiPo({
- x:i,
- y:j,
- p:this.getPiece(i,j),
- c:oppCol
- }) );
+ const piece = this.getPiece(i,j);
+ if (!byChameleon || piece == VariantRules.ROOK)
+ {
+ m.vanish.push( new PiPo({
+ x:i,
+ y:j,
+ p:piece,
+ c:oppCol
+ }) );
+ }
}
}
});
+ }
+
+ // Coordinator
+ getPotentialRookMoves(sq)
+ {
+ let moves = super.getPotentialQueenMoves(sq);
+ this.addRookCaptures(moves);
return moves;
}
// Long-leaper
- getPotentialKnightMoves([x,y])
+ getKnightCaptures(startSquare, byChameleon)
{
- let moves = super.getPotentialQueenMoves(sq);
// Look in every direction for captures
const V = VariantRules;
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
const [sizeX,sizeY] = V.size;
- const color = this.getColor(x,y);
+ const color = this.turn;
+ const oppCol = this.getOppCol(color);
+ let moves = [];
+ const [x,y] = [startSquare[0],startSquare[1]];
+ const piece = this.getPiece(x,y); //might be a chameleon!
+ outerLoop:
for (let step of steps)
{
let [i,j] = [x+step[0], y+step[1]];
i += step[0];
j += step[1];
}
- if (i<0 && i>=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color)
+ if (i<0 || i>=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color
+ || (!!byChameleon && this.getPiece(i,j)!=V.KNIGHT))
+ {
continue;
- // Found an enemy piece: potential capture (if empty space behind)
- // So, while we find enemy pieces + space in this direction, add captures!
- i += step[0];
- j += step[1];
- while ( ) //TODO: finish........
+ }
+ // last(thing), cur(thing) : stop if "cur" is our color, or beyond board limits,
+ // or if "last" isn't empty and cur neither. Otherwise, if cur is empty then
+ // add move until cur square; if cur is occupied then stop if !!byChameleon and
+ // the square not occupied by a leaper.
+ let last = [i,j];
+ let cur = [i+step[0],j+step[1]];
+ let vanished = [ new PiPo({x:x,y:y,c:color,p:piece}) ];
+ while (cur[0]>=0 && cur[0]<sizeX && cur[1]>=0 && cur[1]<sizeY)
+ {
+ if (this.board[last[0]][last[1]] != V.EMPTY)
+ {
+ const oppPiece = this.getPiece(last[0],last[1]);
+ if (!!byChameleon && oppPiece != V.KNIGHT)
+ continue outerLoop;
+ // Something to eat:
+ vanished.push( new PiPo({x:last[0],y:last[1],c:oppCol,p:oppPiece}) );
+ }
+ if (this.board[cur[0]][cur[1]] != V.EMPTY)
+ {
+ if (this.getColor(cur[0],cur[1]) == color
+ || this.board[last[0]][last[1]] != V.EMPTY) //TODO: redundant test
+ {
+ continue outerLoop;
+ }
+ }
+ else
+ {
+ moves.push(new Move({
+ appear: [ new PiPo({x:cur[0],y:cur[1],c:color,p:piece}) ],
+ vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required?
+ start: {x:x,y:y},
+ end: {x:cur[0],y:cur[1]}
+ }));
+ }
+ last = [last[0]+step[0],last[1]+step[1]];
+ cur = [cur[0]+step[0],cur[1]+step[1]];
+ }
}
return moves;
}
+ // Long-leaper
+ getPotentialKnightMoves(sq)
+ {
+ return super.getPotentialQueenMoves(sq).concat(this.getKnightCaptures(sq));
+ }
+
getPotentialBishopMoves(sq)
{
- return super.getPotentialQueenMoves(sq);
- // TODO: add captures of coordinators,pinchers,withdrawers... by re-using code
+ let moves = super.getPotentialQueenMoves(sq)
+ .concat(this.getKnightCaptures(sq,"asChameleon"));
+ // NOTE: no "addKingCaptures" because the king isn't captured
+ this.addPawnCaptures(moves, "asChameleon");
+ this.addRookCaptures(moves, "asChameleon");
+ this.addQueenCaptures(moves, "asChameleon");
+ // Post-processing: merge similar moves, concatenating vanish arrays
+ let mergedMoves = {};
+ const [sizeX,sizeY] = VariantRules.size;
+ moves.forEach(m => {
+ const key = m.end.x + sizeX * m.end.y;
+ if (!mergedMoves[key])
+ mergedMoves[key] = m;
+ else
+ {
+ for (let i=1; i<m.vanish.length; i++)
+ mergedMoves[key].vanish.push(m.vanish[i]);
+ }
+ });
+ // Finally return an array
+ moves = [];
+ Object.keys(mergedMoves).forEach(k => { moves.push(mergedMoves[k]); });
+ return moves;
}
- getPotentialQueenMoves([x,y])
+ // Withdrawer
+ addQueenCaptures(moves, byChameleon)
{
- let moves = super.getPotentialQueenMoves(sq);
+ if (moves.length == 0)
+ return;
+ const [x,y] = [moves[0].start.x,moves[0].start.y];
const V = VariantRules;
const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
let capturingDirections = [];
- const color = this.getColor(x,y);
+ const color = this.turn;
const oppCol = this.getOppCol(color);
+ const [sizeX,sizeY] = V.size;
adjacentSteps.forEach(step => {
const [i,j] = [x+step[0],y+step[1]];
- if (this.board[i][j] != V.EMPTY && this.getColor(i,j) == oppCol)
+ if (i>=0 && i<sizeX && j>=0 && j<sizeY
+ && this.board[i][j] != V.EMPTY && this.getColor(i,j) == oppCol
+ && (!byChameleon || this.getPiece(i,j) == V.QUEEN))
+ {
capturingDirections.push(step);
+ }
});
moves.forEach(m => {
const step = [
m.end.x!=x ? (m.end.x-x)/Math.abs(m.end.x-x) : 0,
m.end.y!=y ? (m.end.y-y)/Math.abs(m.end.y-y) : 0
];
- // NOTE: includes() function does not work on complex array elements
+ // NOTE: includes() and even _.isEqual() functions fail...
// TODO: this test should be done only once per direction
- if (capturingDirection.some(dir => _.isEqual(dir, step)))
+ if (capturingDirections.some(dir =>
+ { return (dir[0]==-step[0] && dir[1]==-step[1]); }))
{
const [i,j] = [x-step[0],y-step[1]];
m.vanish.push(new PiPo({
});
}
+ getPotentialQueenMoves(sq)
+ {
+ let moves = super.getPotentialQueenMoves(sq);
+ this.addQueenCaptures(moves);
+ return moves;
+ }
+
getPotentialImmobilizerMoves(sq)
{
+ // Immobilizer doesn't capture
return super.getPotentialQueenMoves(sq);
}
isAttackedByRook(sq, colors)
{
// Enemy king must be on same file and a rook on same row (or reverse)
+ return false;
}
isAttackedByKnight(sq, colors)
{
// Square (x,y) must be on same line as a knight,
// and there must be empty square(s) behind.
+ return false;
}
isAttackedByBishop(sq, colors)
// switch on piece nature on square sq: a chameleon attack as this piece
// ==> call the appropriate isAttackedBy... (exception of immobilizers)
// Other exception: a chameleon cannot attack a chameleon (seemingly...)
+ return false;
}
isAttackedByQueen(sq, colors)
{
// Square (x,y) must be adjacent to a queen, and the queen must have
// some free space in the opposite direction from (x,y)
+ return false;
}
updateVariables(move)
}
}
+ checkGameEnd()
+ {
+ // No valid move: game is lost (stalemate is a win)
+ return this.turn == "w" ? "0-1" : "1-0";
+ }
+
static get VALUES() { //TODO: totally experimental!
return {
'p': 1,
{
return "0000"; //TODO: or "-" ?
}
+
+ getNotation(move)
+ {
+ if (move.appear.length == 0)
+ {
+ const startSquare =
+ String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x);
+ return "^" + startSquare; //suicide
+ }
+ return super.getNotation(move);
+ }
}