//console.log(obj.code);
switch (obj.code)
{
- case "askclients":
- socket.send(JSON.stringify({code:"clients", sockIds:Object.keys(clients).filter(k => k != sid)}));
+ case "pollclients":
+ socket.send(JSON.stringify({code:"pollclients",
+ sockIds:Object.keys(clients).filter(k => k != sid)}));
break;
case "askidentity":
- clients[obj.target].send(JSON.stringify({code:"identify",from:sid}));
+ clients[obj.target].send(
+ JSON.stringify({code:"askidentity",from:sid}));
+ break;
+ case "askchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"askchallenge",from:sid}));
+ break;
+ case "askgame":
+ clients[obj.target].send(
+ JSON.stringify({code:"askgame",from:sid}));
break;
case "identity":
- clients[obj.target].send(JSON.stringify({code:"identity",user:obj.user}));
+ clients[obj.target].send(
+ JSON.stringify({code:"identity",user:obj.user}));
+ break;
+ case "challenge":
+ // Relay challenge to other player
+ clients[obj.target].send(
+ JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
+ break;
+ case "acceptchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
break;
- case "askchallenges":
- // TODO: ask directly to people (webRTC)
- // TODO... + clarify socket system
+ case "withdrawchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
break;
- case "newchallenge":
- clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall}));
- case "askgames":
- // TODO: ask directly to people (webRTC)
+ case "newgame":
+ clients[obj.target].send(JSON.stringify(
+ {code:"newgame", gameInfo:obj.gameInfo}));
+ break;
+ case "game":
+ // TODO: relay (live) game to other player
break;
case "newchat":
clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
clients[oppId].send(JSON.stringify(obj));
break;
// TODO: moreover, here, game info should be sent (through challenge; not stored here)
- case "newgame":
- clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game}));
- break;
- case "cancelnewgame": //if a user cancel his seek
- // TODO: just transmit event
- //delete games[page];
- break;
// TODO: also other challenge events
case "resign":
clients[obj.target].send(JSON.stringify({code:"resign"}));
break;
// TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
// also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
- case "newchallenge":
- console.log("challenge received");
- console.log(obj.sender);
- console.log(obj);
- break;
}
});
socket.on("close", () => {