response => {
console.log(response.challenges);
// TODO: post-treatment on challenges ?
- this.challenges = this.challenges.concat(response.challenges);
+ Array.prototype.push.apply(this.challenges, response.challenges);
}
);
}
// ==> Moves sent by connected remote player(s) if live game
// TODO: this doesn't work: choose a SID at random
+ // --> do we have players' names ?
let url = "/" + g.id;
if (g.type == "live")
}
case "deletechallenge":
{
+ // NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
break;
}
console.log("click challenge");
console.log(c);
- if (c.from.sid == this.st.user.sid
- || (this.st.user.id > 0 && c.from.id == this.st.user.id))
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+
+ if (c.from.sid == this.st.user.sid //live
+ || (this.st.user.id > 0 && c.from.id == this.st.user.id)) //corr
{
// It's my challenge: cancel it
this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
if (c.type == "corr")
{
ajax(
else //accept (or refuse) a challenge
{
c.accepted = true;
- if (!!c.to[0])
+ if (!!c.to)
{
// TODO: if special FEN, show diagram after loading variant
c.accepted = confirm("Accept challenge?");
this.st.conn.send(JSON.stringify({
code: (c.accepted ? "accept" : "refuse") + "challenge",
cid: c.id, target: c.from.sid}));
- if (c.type == "corr" && c.accepted)
+ if (c.type == "corr")
{
ajax(
"/challenges",
- "PUT",
+ accepted ? "PUT" : "DELETE",
{id: this.challenges[cIdx].id}
);
}
- if (!c.accepted)
- {
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- if (c.type == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
- }
- }
}
},
// NOTE: for live games only (corr games are launched on server)