import { store } from "@/store";
export default {
name: "my-analyse",
+ // TODO: game import ==> require some adjustments, like
+ // the ability to analyse from a list of moves...
components: {
BaseGame
},
return {
st: store.state,
gameRef: {
- //given in URL (rid = remote ID)
vname: "",
fen: ""
},
alertAndQuit: function(text, wrongVname) {
// Soon after component creation, st.tr might be uninitialized.
// Set a timeout to let a chance for the message to show translated.
- const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname);
+ const newUrl =
+ "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname);
setTimeout(() => {
alert(this.st.tr[text] || text);
this.$router.replace(newUrl);
// Obtain VariantRules object
await import("@/variants/" + this.gameRef.vname + ".js")
.then((vModule) => {
- window.V = vModule.VariantRules;
+ window.V = vModule[this.gameRef.vname + "Rules"];
if (!V.CanAnalyze)
// Late check, in case the user tried to enter URL by hand
this.alertAndQuit("Analysis disabled for this variant");
.catch((err) => { this.alertAndQuit("Mispelled variant name", true); });
},
loadGame: function(orientation) {
- // NOTE: no need to set score (~unused)
this.game.vname = this.gameRef.vname;
this.game.fenStart = this.gameRef.fen;
this.game.fen = this.gameRef.fen;
+ this.game.score = "*"; //never change
this.curFen = this.game.fen;
this.adjustFenSize();
this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn;
},
adjustFenSize: function() {
let fenInput = document.getElementById("fen");
- fenInput.style.width = (this.curFen.length+1) + "ch";
+ fenInput.style.width = (this.curFen.length+3) + "ch";
},
tryGotoFen: function() {
if (V.IsGoodFen(this.curFen)) {
}
};
</script>
+
+<style lang="sass" scoped=true>
+input#fen
+ // Use a Monospace font for input FEN width adjustment
+ font-family: "Fira Code"
+</style>