this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
+ if (!this.analyze)
+ this.$emit("newmove", move); //post-processing (e.g. computer play)
if (!navigate)
{
move.fen = this.vr.getFen();
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
- // Is opponent in check? (TODO: generalize, find all check squares)
+ // Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
- if (score != "*") //TODO: generalize score for 3 or 4 players
+ if (score != "*")
{
if (!this.analyze)
this.endGame(score);
this.showEndgameMsg(score + " . " + message);
}
}
- if (!this.analyze)
- this.$emit("newmove", move); //post-processing (e.g. computer play)
},
undo: function(move) {
const navigate = !move;