1 let router
= require("express").Router();
2 const UserModel
= require("../models/User");
3 const ChallengeModel
= require('../models/Challenge');
4 const GameModel
= require('../models/Game');
5 const access
= require("../utils/access");
6 const params
= require("../config/parameters");
8 // From main hall, start game between players 0 and 1
9 router
.post("/games", access
.logged
, access
.ajax
, (req
,res
) => {
10 const gameInfo
= req
.body
.gameInfo
;
11 // Challenge ID is provided if game start from Hall:
12 const cid
= req
.body
.cid
;
14 Array
.isArray(gameInfo
.players
) &&
15 gameInfo
.players
.some(p
=> p
.id
== req
.userId
) &&
16 (!cid
|| cid
.toString().match(/^[0-9]+$/)) &&
17 GameModel
.checkGameInfo(gameInfo
)
19 if (!!cid
) ChallengeModel
.remove(cid
);
21 gameInfo
.vid
, gameInfo
.fen
, gameInfo
.cadence
, gameInfo
.players
,
23 const oppIdx
= (gameInfo
.players
[0].id
== req
.userId
? 1 : 0);
24 const oppId
= gameInfo
.players
[oppIdx
].id
;
25 UserModel
.tryNotify(oppId
,
26 "Game started: " + params
.siteURL
+ "/#/game/" + ret
.id
);
33 // Get only one game (for Game page)
34 router
.get("/games", access
.ajax
, (req
,res
) => {
35 const gameId
= req
.query
["gid"];
36 if (!!gameId
&& gameId
.match(/^[0-9]+$/)) {
37 GameModel
.getOne(gameId
, (err
, game
) => {
38 res
.json({ game: game
});
43 // Get by (non-)user ID, for Hall
44 router
.get("/observedgames", access
.ajax
, (req
,res
) => {
45 const userId
= req
.query
["uid"];
46 const cursor
= req
.query
["cursor"];
47 if (!!userId
.match(/^[0-9]+$/) && !!cursor
.match(/^[0-9]+$/)) {
48 GameModel
.getObserved(userId
, (err
, games
) => {
49 res
.json({ games: games
});
54 // Get by user ID, for MyGames page
55 router
.get("/runninggames", access
.ajax
, access
.logged
, (req
,res
) => {
56 GameModel
.getRunning(req
.userId
, (err
, games
) => {
57 res
.json({ games: games
});
61 router
.get("/completedgames", access
.ajax
, access
.logged
, (req
,res
) => {
62 const cursor
= req
.query
["cursor"];
63 if (!!cursor
.match(/^[0-9]+$/)) {
64 GameModel
.getCompleted(req
.userId
, cursor
, (err
, games
) => {
65 res
.json({ games: games
});
70 // FEN update + score(Msg) + draw status / and new move + chats
71 router
.put("/games", access
.logged
, access
.ajax
, (req
,res
) => {
72 const gid
= req
.body
.gid
;
73 let obj
= req
.body
.newObj
;
74 if (gid
.toString().match(/^[0-9]+$/) && GameModel
.checkGameUpdate(obj
)) {
75 GameModel
.getPlayers(gid
, (err
,players
) => {
77 if (players
.white
== req
.userId
) myColor
= 'w';
78 else if (players
.black
== req
.userId
) myColor
= 'b';
80 // Did I mark the game for deletion?
81 if (!!obj
.removeFlag
) {
82 obj
.deletedBy
= myColor
;
83 delete obj
["removeFlag"];
85 GameModel
.update(gid
, obj
, (err
) => {
86 if (!err
&& (!!obj
.move || !!obj
.score
)) {
87 // Notify opponent if he enabled notifications:
88 const oppid
= (myColor
== 'w' ? players
.black : players
.white
);
91 ? "New move in game: "
95 messagePrefix
+ params
.siteURL
+ "/#/game/" + gid
105 // TODO: chats deletion here, but could/should be elsewhere.
106 // Moves update also could, although logical unit in a game.
107 router
.delete("/chats", access
.logged
, access
.ajax
, (req
,res
) => {
108 const gid
= req
.query
["gid"];
109 GameModel
.getPlayers(gid
, (err
, players
) => {
110 if ([players
.white
, players
.black
].includes(req
.userId
))
112 GameModel
.update(gid
, { delchat: true }, () => {
119 module
.exports
= router
;