3 table.game-list(v-if="games.length > 0")
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': !!g.myTurn}"
18 td(v-if="showCadence") {{ g.cadence }}
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
25 | {{ st.tr["No games found :( Send a challenge!"] }}
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ajax } from "@/utils/ajax";
34 props: ["games", "showBoth"],
38 deleted: {}, //mark deleted games
39 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
43 // timeout to avoid calling too many time the adjust method
44 let timeoutLaunched = false;
45 window.addEventListener("resize", () => {
46 if (!timeoutLaunched) {
47 timeoutLaunched = true;
49 this.showCadence = window.innerWidth >= 425;
50 timeoutLaunched = false;
56 sortedGames: function() {
57 // Show in order: it's my turn, running games, completed games
58 let minCreated = Number.MAX_SAFE_INTEGER;
60 let remGames = this.games.filter(g => !this.deleted[g.id]);
61 remGames.forEach(g => {
62 if (g.created < minCreated) minCreated = g.created;
63 if (g.created > maxCreated) maxCreated = g.created;
65 const deltaCreated = maxCreated - minCreated;
66 return remGames.sort((g1, g2) => {
68 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
74 player_s: function(g) {
77 (g.players[0].name || "@nonymous") +
79 (g.players[1].name || "@nonymous")
82 this.st.user.sid == g.players[0].sid ||
83 this.st.user.id == g.players[0].uid
85 return g.players[1].name || "@nonymous";
86 return g.players[0].name || "@nonymous";
88 scoreClass: function(g) {
89 if (g.score == "*" || !g.myColor) return {};
90 // Ok it's my finished game: determine if I won, drew or lost.
94 res[g.myColor == "w" ? "won" : "lost"] = true;
97 res[g.myColor == "b" ? "won" : "lost"] = true;
102 // default case: "?" for unknown finished
104 res["unknown"] = true;
108 deleteGame: function(game, e) {
111 game.players.some(p =>
112 p.sid == this.st.user.sid ||
113 p.uid == this.st.user.id
119 : "Abort and remove game?";
120 if (confirm(this.st.tr[message])) {
121 const afterDelete = () => {
122 if (game.score == "*") this.$emit("abortgame", game);
123 this.$set(this.deleted, game.id, true);
125 if (game.type == "live")
126 // Effectively remove game:
127 GameStorage.remove(game.id, afterDelete);
130 game.players[0].uid == this.st.user.id
133 game["deletedBy" + mySide] = true;
134 // Mark the game for deletion on server
135 // If both people mark it, it is deleted
142 newObj: { removeFlag: true }
156 <style lang="sass" scoped>
161 // NOTE: the style applied to <tr> element doesn't work
163 background-color: #fcd785
167 background-color: #f5b7b1
169 background-color: lightgreen
171 background-color: lightblue
173 background-color: lightgrey