| 1 | p.text-center |
| 2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? |
| 3 | | |
| 4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? |
| 5 | |
| 6 | p |
| 7 | a(href="/#/variants/Chess960") Chess960 |
| 8 | | variant allows to play under standard rules, with a random |
| 9 | | (or not) symmetric (or not) initial position. |
| 10 | |
| 11 | h3 Simplified games to learn chess |
| 12 | |
| 13 | p Variants with very few different pieces, and a simplified goal. |
| 14 | - |
| 15 | var varlist = [ |
| 16 | "Bishopawns", |
| 17 | "Discoduel", |
| 18 | "Knightpawns", |
| 19 | "Pawns", |
| 20 | "Pawnsking", |
| 21 | "Queenpawns", |
| 22 | "Rookpawns" |
| 23 | ] |
| 24 | ul |
| 25 | for v in varlist |
| 26 | li #[a(href="/#/variants/"+v) #{v}] |
| 27 | |
| 28 | h3 Forced captures |
| 29 | |
| 30 | p. |
| 31 | In a given position, there are generally less possible moves than in the |
| 32 | orthodox games since you must capture. |
| 33 | - |
| 34 | var varlist = [ |
| 35 | "Arena", |
| 36 | "Capture", |
| 37 | "Losers", |
| 38 | "Monochrome", |
| 39 | "Suicide" |
| 40 | ] |
| 41 | ul |
| 42 | for v in varlist |
| 43 | li #[a(href="/#/variants/"+v) #{v}] |
| 44 | |
| 45 | h3 Transformations |
| 46 | |
| 47 | p Pieces generally transform when capturing. |
| 48 | - |
| 49 | var varlist = [ |
| 50 | "Absorption", |
| 51 | "Cannibal" |
| 52 | ] |
| 53 | ul |
| 54 | for v in varlist |
| 55 | li #[a(href="/#/variants/"+v) #{v}] |
| 56 | |
| 57 | h3 Modified boundaries |
| 58 | |
| 59 | p Boards which communicating sides. |
| 60 | - |
| 61 | var varlist = [ |
| 62 | "Circular", |
| 63 | "Cylinder" |
| 64 | ] |
| 65 | ul |
| 66 | for v in varlist |
| 67 | li #[a(href="/#/variants/"+v) #{v}] |
| 68 | |
| 69 | h3 Different pawn movements |
| 70 | |
| 71 | p Everything is as in the orthodox game, but pawns move unusually. |
| 72 | - |
| 73 | var varlist = [ |
| 74 | "Berolina", |
| 75 | "Diamond", |
| 76 | "Vchess" |
| 77 | ] |
| 78 | ul |
| 79 | for v in varlist |
| 80 | li #[a(href="/#/variants/"+v) #{v}] |
| 81 | |
| 82 | h3 Different armies |
| 83 | |
| 84 | p Standard pieces versus a team of different pieces. |
| 85 | - |
| 86 | var varlist = [ |
| 87 | "Colorbound", |
| 88 | "Horde", |
| 89 | "Orda" |
| 90 | ] |
| 91 | ul |
| 92 | for v in varlist |
| 93 | li #[a(href="/#/variants/"+v) #{v}] |
| 94 | |
| 95 | h3 Inspired by ball games |
| 96 | |
| 97 | p Variants involving a ball, abstract or not, which must cross the board. |
| 98 | - |
| 99 | var varlist = [ |
| 100 | "Ball", |
| 101 | "Football", |
| 102 | "Rugby" |
| 103 | ] |
| 104 | ul |
| 105 | for v in varlist |
| 106 | li #[a(href="/#/variants/"+v) #{v}] |
| 107 | |
| 108 | h3 New pieces |
| 109 | |
| 110 | p. |
| 111 | A large variety of fairy pieces can be defined. |
| 112 | Some very powerful like the Amazon, some rather weak like the Grasshopper. |
| 113 | - |
| 114 | var varlist = [ |
| 115 | "Eightpieces", |
| 116 | "Grand", |
| 117 | "Grasshopper", |
| 118 | "Omega", |
| 119 | "Ordamirror", |
| 120 | "Perfect", |
| 121 | "Schess", |
| 122 | "Shako", |
| 123 | "Tencubed", |
| 124 | "Wildebeest" |
| 125 | ] |
| 126 | ul |
| 127 | for v in varlist |
| 128 | li #[a(href="/#/variants/"+v) #{v}] |
| 129 | |
| 130 | h3 Several royal pieces |
| 131 | |
| 132 | p In these games you must take care of two or more "kings". |
| 133 | - |
| 134 | var varlist = [ |
| 135 | "Coregal", |
| 136 | "Twokings", |
| 137 | "Antiking1", |
| 138 | "Antiking2" |
| 139 | ] |
| 140 | ul |
| 141 | for v in varlist |
| 142 | li #[a(href="/#/variants/"+v) #{v}] |
| 143 | |
| 144 | h3 Unorthodox captures |
| 145 | |
| 146 | p Non-standard captures, but using known mechanisms. |
| 147 | - |
| 148 | var varlist = [ |
| 149 | "Enpassant", |
| 150 | "Rifle", |
| 151 | "Zen" |
| 152 | ] |
| 153 | ul |
| 154 | for v in varlist |
| 155 | li #[a(href="/#/variants/"+v) #{v}] |
| 156 | |
| 157 | p. |
| 158 | Captures are generally achieved without replacement. That is to say, |
| 159 | you don't replace the enemy piece on its square to capture it. |
| 160 | - |
| 161 | var varlist = [ |
| 162 | "Allmate1", |
| 163 | "Allmate2", |
| 164 | "Baroque", |
| 165 | "Dynamo", |
| 166 | "Fugue", |
| 167 | "Interweave", |
| 168 | "Rococo", |
| 169 | "Maxima" |
| 170 | ] |
| 171 | ul |
| 172 | for v in varlist |
| 173 | li #[a(href="/#/variants/"+v) #{v}] |
| 174 | |
| 175 | h3 Pieces changing side |
| 176 | |
| 177 | p Pieces' owners (color) may change during the game |
| 178 | - |
| 179 | var varlist = [ |
| 180 | "Benedict", |
| 181 | "Checkered1", |
| 182 | "Checkered2", |
| 183 | "Pacifist1", |
| 184 | "Pacifist2" |
| 185 | ] |
| 186 | ul |
| 187 | for v in varlist |
| 188 | li #[a(href="/#/variants/"+v) #{v}] |
| 189 | |
| 190 | h3 Incomplete information |
| 191 | |
| 192 | p. |
| 193 | Some speculation is required in these variants, |
| 194 | where some game informations are hidden. |
| 195 | - |
| 196 | var varlist = [ |
| 197 | "Apocalypse", |
| 198 | "Dark", |
| 199 | "Hidden", |
| 200 | "Hiddenqueen", |
| 201 | "Synchrone" |
| 202 | ] |
| 203 | ul |
| 204 | for v in varlist |
| 205 | li #[a(href="/#/variants/"+v) #{v}] |
| 206 | |
| 207 | h3 Random factors |
| 208 | |
| 209 | p. |
| 210 | These games include random effects, |
| 211 | which can be funny, frustrating or both :) |
| 212 | - |
| 213 | var varlist = [ |
| 214 | "Chakart", |
| 215 | "Dice" |
| 216 | ] |
| 217 | ul |
| 218 | for v in varlist |
| 219 | li #[a(href="/#/variants/"+v) #{v}] |
| 220 | |
| 221 | h3 Inpired by knight movement |
| 222 | |
| 223 | p. |
| 224 | Variants based on the knight move, |
| 225 | which augment or transform pieces' abilities. |
| 226 | - |
| 227 | var varlist = [ |
| 228 | "Balaklava", |
| 229 | "Knightmate", |
| 230 | "Knightrelay1", |
| 231 | "Knightrelay2" |
| 232 | ] |
| 233 | ul |
| 234 | for v in varlist |
| 235 | li #[a(href="/#/variants/"+v) #{v}] |
| 236 | |
| 237 | h3 Unusual initial setup |
| 238 | |
| 239 | p Pawns and / or pieces are switched, which result in a very different game. |
| 240 | - |
| 241 | var varlist = [ |
| 242 | "Upsidedown", |
| 243 | "Pawnmassacre" |
| 244 | ] |
| 245 | ul |
| 246 | for v in varlist |
| 247 | li #[a(href="/#/variants/"+v) #{v}] |
| 248 | |
| 249 | h3 "Easy" variants: simple rules |
| 250 | |
| 251 | p. |
| 252 | Only minor changes are made to the orthodox rules, |
| 253 | resulting in a very similar game. |
| 254 | - |
| 255 | var varlist = [ |
| 256 | "Coronation", |
| 257 | "Pocketknight" |
| 258 | ] |
| 259 | ul |
| 260 | for v in varlist |
| 261 | li #[a(href="/#/variants/"+v) #{v}] |
| 262 | |
| 263 | p ...Or leading to a very different strategy: |
| 264 | - |
| 265 | var varlist = [ |
| 266 | "Antimatter", |
| 267 | "Atomic", |
| 268 | "Checkless" |
| 269 | ] |
| 270 | ul |
| 271 | for v in varlist |
| 272 | li #[a(href="/#/variants/"+v) #{v}] |
| 273 | |
| 274 | //h3 Initially empty board |
| 275 | // |
| 276 | //Parachute |
| 277 | //"Crown chess" (place all units at move 1) |
| 278 | |
| 279 | h3 Repositioning |
| 280 | |
| 281 | p Pieces can be drop on the board, either immediately or later in the game. |
| 282 | - |
| 283 | var varlist = [ |
| 284 | "Clorange", |
| 285 | "Crazyhouse", |
| 286 | "Madhouse", |
| 287 | "Rampage", |
| 288 | "Recycle", |
| 289 | "Teleport" |
| 290 | ] |
| 291 | ul |
| 292 | for v in varlist |
| 293 | li #[a(href="/#/variants/"+v) #{v}] |
| 294 | |
| 295 | h3 Immobilization |
| 296 | |
| 297 | p Pieces can be paralyzed under certain circumstances. |
| 298 | - |
| 299 | var varlist = [ |
| 300 | "Koopa", |
| 301 | "Madrasi" |
| 302 | ] |
| 303 | ul |
| 304 | for v in varlist |
| 305 | li #[a(href="/#/variants/"+v) #{v}] |
| 306 | |
| 307 | h3 Regional and historical variants |
| 308 | |
| 309 | p (Partial) Game evolution in time and space. |
| 310 | - |
| 311 | var varlist = [ |
| 312 | "Makruk", |
| 313 | "Minishogi", |
| 314 | "Shatranj", |
| 315 | "Shogi", |
| 316 | "Sittuyin" |
| 317 | ] |
| 318 | //Chinese chess (TODO) |
| 319 | ul |
| 320 | for v in varlist |
| 321 | li #[a(href="/#/variants/"+v) #{v}] |
| 322 | |
| 323 | h3 Kings race |
| 324 | |
| 325 | p The goal is to cross the board with your king. |
| 326 | - |
| 327 | var varlist = [ |
| 328 | "Racingkings", |
| 329 | "Royalrace" |
| 330 | ] |
| 331 | ul |
| 332 | for v in varlist |
| 333 | li #[a(href="/#/variants/"+v) #{v}] |
| 334 | |
| 335 | h3 Several moves in one turn |
| 336 | |
| 337 | p In these variants, you can play two or more moves per turn. |
| 338 | - |
| 339 | var varlist = [ |
| 340 | "Doublemove1", |
| 341 | "Doublemove2", |
| 342 | "Monster", |
| 343 | "Progressive1", |
| 344 | "Progressive2" |
| 345 | ] |
| 346 | ul |
| 347 | for v in varlist |
| 348 | li #[a(href="/#/variants/"+v) #{v}] |
| 349 | |
| 350 | h3 Exchanging pieces positions |
| 351 | |
| 352 | p Some or all pieces can be swapped. |
| 353 | - |
| 354 | var varlist = [ |
| 355 | "Suction", |
| 356 | "Swap", |
| 357 | "Switching" |
| 358 | ] |
| 359 | ul |
| 360 | for v in varlist |
| 361 | li #[a(href="/#/variants/"+v) #{v}] |
| 362 | |
| 363 | h3 Different objective |
| 364 | |
| 365 | p Orthodox rules, but the goal is not checkmate (or not only). |
| 366 | - |
| 367 | var varlist = [ |
| 368 | "Extinction", |
| 369 | "Threechecks", |
| 370 | "Kinglet", |
| 371 | "Koth" |
| 372 | ] |
| 373 | ul |
| 374 | for v in varlist |
| 375 | li #[a(href="/#/variants/"+v) #{v}] |
| 376 | |
| 377 | h3 Miscelleanous |
| 378 | |
| 379 | p. |
| 380 | These variants are not classified yet, generally because they are the only |
| 381 | one of their kind on this website. |
| 382 | - |
| 383 | var varlist = [ |
| 384 | "Alice", |
| 385 | "Ambiguous", |
| 386 | "Bicolour", |
| 387 | "Doublearmy", |
| 388 | "Forward", |
| 389 | "Freecapture", |
| 390 | "Gridolina", |
| 391 | "Hamilton", |
| 392 | "Magnetic", |
| 393 | "Parachute", |
| 394 | "Takenmake", |
| 395 | "Wormhole" |
| 396 | ] |
| 397 | ul |
| 398 | for v in varlist |
| 399 | li #[a(href="/#/variants/"+v) #{v}] |