| 1 | p.boxed |
| 2 | | Capture the ball, pass it among your pieces and bring it to the |
| 3 | | center of the last rank. |
| 4 | |
| 5 | p. |
| 6 | At the beginning, there is a ball in the center of the 9x9 board. |
| 7 | It doesn't move. The first piece to capture it will then hold the ball. |
| 8 | |
| 9 | ul |
| 10 | li. |
| 11 | Capturing an enemy unit holding the ball both make the piece |
| 12 | disappear and grab the ball. |
| 13 | li "Capturing" a friendly unit pass the ball to it. |
| 14 | |
| 15 | figure.diagram-container |
| 16 | .diagram.diag12 |
| 17 | | fen:rnbqkwbnr/ppppp1ppp/9/5p3/4a4/9/2N3N2/PPPPPPPPP/R1BQKWB1R: |
| 18 | .diagram.diag22 |
| 19 | | fen:rnbqkwbnr/ppppp1ppp/9/9/4s4/9/2N3N2/PPPPPPPPP/R1BQKWB1R: |
| 20 | figcaption Left: before ...fxe5 (taking ball). Right: after ...fxe5. |
| 21 | |
| 22 | p. |
| 23 | The piece sitting to the right of the king is a wildebeest (W). |
| 24 | It moves by jumping in L like a knight, or a little bit further: |
| 25 | three squares in one direction then one aside. |
| 26 | |
| 27 | h3 End of the game |
| 28 | |
| 29 | p. |
| 30 | The goal is to bring a piece holding the ball in one of the three |
| 31 | central squares of the opposite side (files d, e or f). |
| 32 | |
| 33 | figure.diagram-container |
| 34 | .diagram.diag12 |
| 35 | | fen:rqnkb1nb1/pp1pppp1r/2p5p/4wW1p1/4S4/1P5B1/9/P1PPP1PPP/RQNK2NBR: |
| 36 | .diagram.diag22 |
| 37 | | fen:rqnkb1nb1/pp1pppp1r/2p5p/4wY1p1/4P4/1P5B1/9/P1PPP1PPP/RQNK2NBR: |
| 38 | figcaption. |
| 39 | Left: before e5Pf6 (passing the ball). |
| 40 | Right: after the move. Then Wxe9# cannot be prevented. |
| 41 | |
| 42 | p. |
| 43 | White pass the ball from the pawn at e5 to the wildebeest at f6. |
| 44 | Then, since the black bishop on e8 cannot move white will win by taking it: Wxe9#. |
| 45 | |
| 46 | h3 Source |
| 47 | |
| 48 | p. |
| 49 | A friend and I talked some day (in 2019) about a variant where pieces |
| 50 | would hit a ball to bring it to the opposite side. |
| 51 | This version is inspired by these preliminary trials, |
| 52 | because hitting the ball led to somewhat blocked situations. |