| 1 | <template lang="pug"> |
| 2 | BaseGame(:game="game" :vr="vr" ref="basegame" |
| 3 | @newmove="processMove" @gameover="gameOver") |
| 4 | </template> |
| 5 | |
| 6 | <script> |
| 7 | import BaseGame from "@/components/BaseGame.vue"; |
| 8 | import { store } from "@/store"; |
| 9 | import Worker from "worker-loader!@/playCompMove"; |
| 10 | |
| 11 | export default { |
| 12 | name: "my-computer-game", |
| 13 | components: { |
| 14 | BaseGame, |
| 15 | }, |
| 16 | // gameInfo: fen + mode + vname |
| 17 | // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze" |
| 18 | props: ["gameInfo"], |
| 19 | data: function() { |
| 20 | return { |
| 21 | st: store.state, |
| 22 | game: {}, |
| 23 | vr: null, |
| 24 | // Web worker to play computer moves without freezing interface: |
| 25 | timeStart: undefined, //time when computer starts thinking |
| 26 | compThink: false, //avoid asking a new move while one is being searched |
| 27 | compWorker: null, |
| 28 | }; |
| 29 | }, |
| 30 | watch: { |
| 31 | "gameInfo.fen": function() { |
| 32 | this.launchGame(); |
| 33 | }, |
| 34 | "gameInfo.score": function(newScore) { |
| 35 | if (newScore != "*") |
| 36 | { |
| 37 | this.game.score = newScore; //user action |
| 38 | this.game.mode = "analyze"; |
| 39 | if (!this.compThink) |
| 40 | this.$emit("game-stopped"); //otherwise wait for comp |
| 41 | } |
| 42 | }, |
| 43 | }, |
| 44 | // Modal end of game, and then sub-components |
| 45 | created: function() { |
| 46 | // Computer moves web worker logic: |
| 47 | this.compWorker = new Worker(); |
| 48 | this.compWorker.onmessage = e => { |
| 49 | let compMove = e.data; |
| 50 | if (!compMove) |
| 51 | return; //after game ends, no more moves, nothing to do |
| 52 | if (!Array.isArray(compMove)) |
| 53 | compMove = [compMove]; //to deal with MarseilleRules |
| 54 | // Small delay for the bot to appear "more human" |
| 55 | const delay = Math.max(500-(Date.now()-this.timeStart), 0); |
| 56 | setTimeout(() => { |
| 57 | // NOTE: Dark and 2-moves are incompatible |
| 58 | const animate = (this.gameInfo.vname != "Dark"); |
| 59 | const animDelay = (animate ? 250 : 0); |
| 60 | let moveIdx = 0; |
| 61 | let self = this; |
| 62 | (function executeMove() { |
| 63 | self.$refs.basegame.play(compMove[moveIdx++], animate); |
| 64 | if (moveIdx >= compMove.length) |
| 65 | { |
| 66 | self.compThink = false; |
| 67 | if (self.game.score != "*") //user action |
| 68 | self.$emit("game-stopped"); |
| 69 | } |
| 70 | else |
| 71 | setTimeout(executeMove, 500 + animDelay); |
| 72 | })(); |
| 73 | }, delay); |
| 74 | } |
| 75 | if (!!this.gameInfo.fen) |
| 76 | this.launchGame(); |
| 77 | }, |
| 78 | // dans variant.js (plutôt room.js) conn gère aussi les challenges |
| 79 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. |
| 80 | methods: { |
| 81 | launchGame: async function() { |
| 82 | const vModule = await import("@/variants/" + this.gameInfo.vname + ".js"); |
| 83 | window.V = vModule.VariantRules; |
| 84 | this.compWorker.postMessage(["scripts",this.gameInfo.vname]); |
| 85 | this.compWorker.postMessage(["init",this.gameInfo.fen]); |
| 86 | this.vr = new V(this.gameInfo.fen); |
| 87 | const mycolor = (Math.random() < 0.5 ? "w" : "b"); |
| 88 | let players = [{name:"Myself"},{name:"Computer"}]; |
| 89 | if (mycolor == "b") |
| 90 | players = players.reverse(); |
| 91 | // NOTE: fen and fenStart are redundant in game object |
| 92 | this.game = Object.assign({}, |
| 93 | this.gameInfo, |
| 94 | { |
| 95 | fenStart: this.gameInfo.fen, |
| 96 | players: players, |
| 97 | mycolor: mycolor, |
| 98 | score: "*", |
| 99 | }); |
| 100 | this.compWorker.postMessage(["init",this.gameInfo.fen]); |
| 101 | if (mycolor != "w" || this.gameInfo.mode == "auto") |
| 102 | this.playComputerMove(); |
| 103 | }, |
| 104 | playComputerMove: function() { |
| 105 | this.timeStart = Date.now(); |
| 106 | this.compThink = true; |
| 107 | this.compWorker.postMessage(["askmove"]); |
| 108 | }, |
| 109 | processMove: function(move) { |
| 110 | // Send the move to web worker (including his own moves) |
| 111 | this.compWorker.postMessage(["newmove",move]); |
| 112 | // subTurn condition for Marseille (and Avalanche) rules |
| 113 | if ((!this.vr.subTurn || this.vr.subTurn <= 1) |
| 114 | && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)) |
| 115 | { |
| 116 | this.playComputerMove(); |
| 117 | } |
| 118 | }, |
| 119 | gameOver: function(score) { |
| 120 | this.game.score = score; |
| 121 | this.game.mode = "analyze"; |
| 122 | this.$emit("game-over", score); //bubble up to Rules.vue |
| 123 | }, |
| 124 | }, |
| 125 | }; |
| 126 | </script> |