Commit | Line | Data |
---|---|---|
fd373b27 | 1 | // TODO: envoyer juste "light move", sans FEN ni notation ...etc |
d337a94c | 2 | // TODO: also "observers" prop (human mode only), we should send moves to them too (in a web worker ? webRTC ?) |
fd373b27 | 3 | // Game logic on a variant page: 3 modes, analyze, computer or human |
1d184b4c | 4 | Vue.component('my-game', { |
fd373b27 | 5 | // gameId: to find the game in storage (assumption: it exists) |
81bc1102 | 6 | // fen: to start from a FEN without identifiers (analyze mode) |
d337a94c BA |
7 | // subMode: "auto" (game comp vs comp) or "corr" (correspondance game) |
8 | props: ["conn","gameId","fen","mode","subMode","allowChat","allowMovelist","queryHash","settings"], | |
1d184b4c BA |
9 | data: function() { |
10 | return { | |
fd373b27 | 11 | oppConnected: false, //TODO? |
643479f8 BA |
12 | // Web worker to play computer moves without freezing interface: |
13 | compWorker: new Worker('/javascripts/playCompMove.js'), | |
14 | timeStart: undefined, //time when computer starts thinking | |
fd373b27 | 15 | vr: null, //VariantRules object, describing the game state + rules |
d44df0b0 BA |
16 | endgameMessage: "", |
17 | orientation: "w", | |
d337a94c | 18 | lockCompThink: false, //used to avoid some ghost moves |
59d58d7d | 19 | |
59d58d7d BA |
20 | oppid: "", //opponent ID in case of HH game |
21 | score: "*", //'*' means 'unfinished' | |
582df349 | 22 | // userColor: given by gameId, or fen in problems mode (if no game Id)... |
59d58d7d | 23 | mycolor: "w", |
7d9e99bc | 24 | fenStart: "", |
d44df0b0 | 25 | moves: [], //TODO: initialize if gameId is defined... |
d337a94c | 26 | cursor: -1, //index of the move just played |
59d58d7d | 27 | lastMove: null, |
1d184b4c BA |
28 | }; |
29 | }, | |
fd08ab2c BA |
30 | watch: { |
31 | fen: function(newFen) { | |
d337a94c BA |
32 | // (Security) No effect if a computer move is in progress: |
33 | if (this.mode == "computer" && this.lockCompThink) | |
34 | return this.$emit("computer-think"); | |
fd08ab2c | 35 | this.vr = new VariantRules(newFen); |
582df349 | 36 | this.moves = []; |
d337a94c | 37 | this.cursor = -1; |
582df349 BA |
38 | this.fenStart = newFen; |
39 | this.score = "*"; | |
40 | if (this.mode == "analyze") | |
41 | { | |
42 | this.mycolor = V.ParseFen(newFen).turn; | |
43 | this.orientation = "w"; //convention (TODO?!) | |
44 | } | |
45 | else if (this.mode == "computer") //only other alternative (HH with gameId) | |
46 | { | |
47 | this.mycolor = (Math.random() < 0.5 ? "w" : "b"); | |
48 | this.orientation = this.mycolor; | |
49 | this.compWorker.postMessage(["init",newFen]); | |
d337a94c BA |
50 | if (this.mycolor != "w" || this.subMode == "auto") |
51 | this.playComputerMove(); | |
582df349 | 52 | } |
fd08ab2c | 53 | }, |
d44df0b0 BA |
54 | gameId: function() { |
55 | this.loadGame(); | |
56 | }, | |
582df349 BA |
57 | queryHash: function(newQhash) { |
58 | // New query hash = "id=42"; get 42 as gameId | |
59 | this.gameId = parseInt(newQhash.substr(2)); | |
60 | this.loadGame(); | |
61 | }, | |
fd08ab2c | 62 | }, |
81da2786 | 63 | computed: { |
81da2786 | 64 | showChat: function() { |
fd373b27 | 65 | return this.allowChat && this.mode=='human' && this.score != '*'; |
81da2786 BA |
66 | }, |
67 | showMoves: function() { | |
7d9e99bc | 68 | return true; |
fd373b27 BA |
69 | return this.allowMovelist && window.innerWidth >= 768; |
70 | }, | |
71 | showFen: function() { | |
72 | return variant.name != "Dark" || this.score != "*"; | |
c794dbb8 BA |
73 | }, |
74 | }, | |
81da2786 | 75 | // Modal end of game, and then sub-components |
fd373b27 | 76 | // TODO: provide chat parameters (connection, players ID...) |
fd373b27 | 77 | // TODO: controls: abort, clear, resign, draw (avec confirm box) |
d337a94c | 78 | // TODO: add corrMsg to sent move in case of corr game |
81da2786 BA |
79 | template: ` |
80 | <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2"> | |
81 | <input id="modal-eog" type="checkbox" class="modal"/> | |
82 | <div role="dialog" aria-labelledby="eogMessage"> | |
83 | <div class="card smallpad small-modal text-center"> | |
fd373b27 BA |
84 | <label for="modal-eog" class="modal-close"> |
85 | </label> | |
86 | <h3 id="eogMessage" class="section"> | |
87 | {{ endgameMessage }} | |
88 | </h3> | |
936dc463 BA |
89 | </div> |
90 | </div> | |
fd373b27 BA |
91 | <my-chat v-if="showChat"> |
92 | </my-chat> | |
582df349 BA |
93 | <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode" |
94 | :orientation="orientation" :user-color="mycolor" :settings="settings" | |
95 | @play-move="play"> | |
fd373b27 | 96 | </my-board> |
7d9e99bc BA |
97 | <div class="button-group"> |
98 | <button @click="() => play()">Play</button> | |
99 | <button @click="() => undo()">Undo</button> | |
100 | <button @click="flip">Flip</button> | |
101 | <button @click="gotoBegin">GotoBegin</button> | |
102 | <button @click="gotoEnd">GotoEnd</button> | |
103 | </div> | |
d337a94c BA |
104 | <div v-if="mode=='human' && subMode=='corr'"> |
105 | <textarea v-show="score=='*' && vr.turn==mycolor" v-model="corrMsg"> | |
106 | </textarea> | |
107 | <div v-show="cursor>=0"> | |
108 | {{ moves[cursor].message }} | |
109 | </div> | |
110 | </div> | |
d44df0b0 | 111 | <div v-if="showFen && !!vr" id="fen-div" class="section-content"> |
fd373b27 BA |
112 | <p id="fen-string" class="text-center"> |
113 | {{ vr.getFen() }} | |
114 | </p> | |
115 | </div> | |
81da2786 | 116 | <div id="pgn-div" class="section-content"> |
4608eed9 | 117 | <a id="download" href="#"> |
fd373b27 | 118 | </a> |
81da2786 | 119 | <button id="downloadBtn" @click="download"> |
d44df0b0 | 120 | {{ translate("Download PGN") }} |
81da2786 | 121 | </button> |
fd373b27 | 122 | </div> |
7d9e99bc | 123 | <my-move-list v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove"> |
fd373b27 | 124 | </my-move-list> |
81da2786 BA |
125 | </div> |
126 | `, | |
1d184b4c | 127 | created: function() { |
d44df0b0 BA |
128 | if (!!this.gameId) |
129 | this.loadGame(); | |
130 | else if (!!this.fen) | |
7d9e99bc | 131 | { |
d44df0b0 | 132 | this.vr = new VariantRules(this.fen); |
7d9e99bc BA |
133 | this.fenStart = this.fen; |
134 | } | |
fd373b27 | 135 | // TODO: after game, archive in indexedDB |
067c675b | 136 | // TODO: this events listener is central. Refactor ? How ? |
d35f20e4 | 137 | const socketMessageListener = msg => { |
1d184b4c | 138 | const data = JSON.parse(msg.data); |
edcd679a | 139 | let L = undefined; |
1d184b4c BA |
140 | switch (data.code) |
141 | { | |
1d184b4c | 142 | case "newmove": //..he played! |
8d7e2786 | 143 | this.play(data.move, (variant.name!="Dark" ? "animate" : null)); |
1d184b4c | 144 | break; |
f3802fcd | 145 | case "pong": //received if we sent a ping (game still alive on our side) |
56a683cd BA |
146 | if (this.gameId != data.gameId) |
147 | break; //games IDs don't match: definitely over... | |
1d184b4c | 148 | this.oppConnected = true; |
f3802fcd | 149 | // Send our "last state" informations to opponent |
edcd679a | 150 | L = this.vr.moves.length; |
a29d9d6b | 151 | this.conn.send(JSON.stringify({ |
56a683cd BA |
152 | code: "lastate", |
153 | oppid: this.oppid, | |
154 | gameId: this.gameId, | |
155 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
156 | movesCount: L, | |
a29d9d6b | 157 | })); |
1d184b4c | 158 | break; |
56a683cd | 159 | case "lastate": //got opponent infos about last move |
edcd679a | 160 | L = this.vr.moves.length; |
56a683cd BA |
161 | if (this.gameId != data.gameId) |
162 | break; //games IDs don't match: nothing we can do... | |
163 | // OK, opponent still in game (which might be over) | |
edcd679a | 164 | if (this.score != "*") |
a29d9d6b | 165 | { |
56a683cd | 166 | // We finished the game (any result possible) |
a29d9d6b | 167 | this.conn.send(JSON.stringify({ |
56a683cd BA |
168 | code: "lastate", |
169 | oppid: data.oppid, | |
170 | gameId: this.gameId, | |
171 | score: this.score, | |
a29d9d6b BA |
172 | })); |
173 | } | |
56a683cd BA |
174 | else if (!!data.score) //opponent finished the game |
175 | this.endGame(data.score); | |
176 | else if (data.movesCount < L) | |
a29d9d6b BA |
177 | { |
178 | // We must tell last move to opponent | |
a29d9d6b | 179 | this.conn.send(JSON.stringify({ |
56a683cd BA |
180 | code: "lastate", |
181 | oppid: this.oppid, | |
edcd679a | 182 | gameId: this.gameId, |
56a683cd BA |
183 | lastMove: this.vr.moves[L-1], |
184 | movesCount: L, | |
a29d9d6b BA |
185 | })); |
186 | } | |
56a683cd | 187 | else if (data.movesCount > L) //just got last move from him |
a29d9d6b | 188 | this.play(data.lastMove, "animate"); |
ecf44502 | 189 | break; |
1d184b4c | 190 | case "resign": //..you won! |
dfb4afc1 | 191 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c | 192 | break; |
f3802fcd | 193 | // TODO: also use (dis)connect info to count online players? |
1d184b4c BA |
194 | case "connect": |
195 | case "disconnect": | |
4f7723a1 | 196 | if (this.mode=="human" && this.oppid == data.id) |
1d184b4c | 197 | this.oppConnected = (data.code == "connect"); |
4f7723a1 | 198 | if (this.oppConnected && this.score != "*") |
3a609580 BA |
199 | { |
200 | // Send our name to the opponent, in case of he hasn't it | |
201 | this.conn.send(JSON.stringify({ | |
202 | code:"myname", name:this.myname, oppid: this.oppid})); | |
203 | } | |
1d184b4c BA |
204 | break; |
205 | } | |
206 | }; | |
067c675b | 207 | |
d35f20e4 | 208 | const socketCloseListener = () => { |
d35f20e4 BA |
209 | this.conn.addEventListener('message', socketMessageListener); |
210 | this.conn.addEventListener('close', socketCloseListener); | |
211 | }; | |
582df349 BA |
212 | if (!!this.conn) |
213 | { | |
214 | this.conn.onmessage = socketMessageListener; | |
215 | this.conn.onclose = socketCloseListener; | |
216 | } | |
81da2786 | 217 | |
067c675b | 218 | // Computer moves web worker logic: (TODO: also for observers in HH games) |
8d7e2786 | 219 | this.compWorker.postMessage(["scripts",variant.name]); |
d337a94c BA |
220 | this.compWorker.onmessage = e => { |
221 | this.lockCompThink = true; //to avoid some ghost moves | |
aa78cc74 | 222 | let compMove = e.data; |
6e62b1c7 BA |
223 | if (!Array.isArray(compMove)) |
224 | compMove = [compMove]; //to deal with MarseilleRules | |
d337a94c BA |
225 | // Small delay for the bot to appear "more human" |
226 | const delay = Math.max(500-(Date.now()-this.timeStart), 0); | |
643479f8 | 227 | setTimeout(() => { |
d337a94c BA |
228 | const animate = variant.name != "Dark"; |
229 | this.play(compMove[0], animate); | |
6e62b1c7 | 230 | if (compMove.length == 2) |
d337a94c BA |
231 | setTimeout( () => { this.play(compMove[1], animate); }, 750); |
232 | else //250 == length of animation (TODO: should be a constant somewhere) | |
233 | setTimeout( () => this.lockCompThink = false, 250); | |
643479f8 BA |
234 | }, delay); |
235 | } | |
1d184b4c | 236 | }, |
d44df0b0 | 237 | // this.conn est une prop, donnée depuis variant.js |
fd373b27 BA |
238 | //dans variant.js (plutôt room.js) conn gère aussi les challenges |
239 | // Puis en webRTC, repenser tout ça. | |
81da2786 | 240 | methods: { |
d44df0b0 BA |
241 | translate: translate, |
242 | loadGame: function() { | |
59d58d7d BA |
243 | const game = getGameFromStorage(this.gameId); |
244 | this.oppid = game.oppid; //opponent ID in case of running HH game | |
245 | this.score = game.score; | |
246 | this.mycolor = game.mycolor || "w"; | |
247 | this.fenStart = game.fenStart; | |
248 | this.moves = game.moves; | |
d337a94c BA |
249 | this.cursor = game.moves.length-1; |
250 | this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null); | |
d44df0b0 | 251 | }, |
fd373b27 BA |
252 | setEndgameMessage: function(score) { |
253 | let eogMessage = "Undefined"; | |
254 | switch (score) | |
255 | { | |
256 | case "1-0": | |
257 | eogMessage = translations["White win"]; | |
258 | break; | |
259 | case "0-1": | |
260 | eogMessage = translations["Black win"]; | |
261 | break; | |
262 | case "1/2": | |
263 | eogMessage = translations["Draw"]; | |
264 | break; | |
265 | case "?": | |
266 | eogMessage = "Unfinished"; | |
267 | break; | |
268 | } | |
269 | this.endgameMessage = eogMessage; | |
270 | }, | |
01ca2adc | 271 | download: function() { |
59d58d7d | 272 | const content = this.getPgn(); |
01ca2adc BA |
273 | // Prepare and trigger download link |
274 | let downloadAnchor = document.getElementById("download"); | |
275 | downloadAnchor.setAttribute("download", "game.pgn"); | |
edcd679a | 276 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
01ca2adc BA |
277 | downloadAnchor.click(); |
278 | }, | |
59d58d7d BA |
279 | getPgn: function() { |
280 | let pgn = ""; | |
281 | pgn += '[Site "vchess.club"]\n'; | |
282 | const opponent = (this.mode=="human" ? "Anonymous" : "Computer"); | |
283 | pgn += '[Variant "' + variant.name + '"]\n'; | |
284 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; | |
285 | const whiteName = ["human","computer"].includes(this.mode) | |
286 | ? (this.mycolor=='w'?'Myself':opponent) | |
287 | : "analyze"; | |
288 | const blackName = ["human","computer"].includes(this.mode) | |
289 | ? (this.mycolor=='b'?'Myself':opponent) | |
290 | : "analyze"; | |
291 | pgn += '[White "' + whiteName + '"]\n'; | |
292 | pgn += '[Black "' + blackName + '"]\n'; | |
293 | pgn += '[Fen "' + this.fenStart + '"]\n'; | |
294 | pgn += '[Result "' + this.score + '"]\n\n'; | |
295 | let counter = 1; | |
296 | let i = 0; | |
297 | while (i < this.moves.length) | |
298 | { | |
299 | pgn += (counter++) + "."; | |
300 | for (let color of ["w","b"]) | |
301 | { | |
302 | let move = ""; | |
303 | while (i < this.moves.length && this.moves[i].color == color) | |
304 | move += this.moves[i++].notation[0] + ","; | |
305 | move = move.slice(0,-1); //remove last comma | |
306 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
307 | } | |
308 | } | |
309 | return pgn + "\n"; | |
310 | }, | |
fd373b27 BA |
311 | showScoreMsg: function(score) { |
312 | this.setEndgameMessage(score); | |
ecf44502 | 313 | let modalBox = document.getElementById("modal-eog"); |
186516b8 | 314 | modalBox.checked = true; |
1a788978 BA |
315 | setTimeout(() => { modalBox.checked = false; }, 2000); |
316 | }, | |
317 | endGame: function(score) { | |
318 | this.score = score; | |
fd373b27 | 319 | this.showScoreMsg(score); |
d337a94c BA |
320 | this.$emit("game-over", score); |
321 | if (this.mode == "human") | |
3a609580 | 322 | { |
d337a94c BA |
323 | localStorage["score"] = score; |
324 | if (this.oppConnected) | |
325 | { | |
326 | // Send our nickname to opponent | |
327 | this.conn.send(JSON.stringify({ | |
328 | code:"myname", name:this.myname, oppid:this.oppid})); | |
329 | } | |
3a609580 | 330 | } |
1d184b4c | 331 | }, |
067c675b BA |
332 | resign: function(e) { |
333 | this.getRidOfTooltip(e.currentTarget); | |
334 | if (this.mode == "human" && this.oppConnected) | |
335 | { | |
336 | try { | |
337 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
338 | } catch (INVALID_STATE_ERR) { | |
339 | return; //socket is not ready (and not yet reconnected) | |
340 | } | |
341 | } | |
342 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
343 | }, | |
1d184b4c | 344 | playComputerMove: function() { |
643479f8 BA |
345 | this.timeStart = Date.now(); |
346 | this.compWorker.postMessage(["askmove"]); | |
1d184b4c | 347 | }, |
fd373b27 | 348 | animateMove: function(move) { |
582df349 BA |
349 | let startSquare = document.getElementById(getSquareId(move.start)); |
350 | let endSquare = document.getElementById(getSquareId(move.end)); | |
fd373b27 BA |
351 | let rectStart = startSquare.getBoundingClientRect(); |
352 | let rectEnd = endSquare.getBoundingClientRect(); | |
353 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
354 | let movingPiece = | |
582df349 | 355 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); |
fd373b27 BA |
356 | // HACK for animation (with positive translate, image slides "under background") |
357 | // Possible improvement: just alter squares on the piece's way... | |
358 | squares = document.getElementsByClassName("board"); | |
359 | for (let i=0; i<squares.length; i++) | |
360 | { | |
361 | let square = squares.item(i); | |
582df349 | 362 | if (square.id != getSquareId(move.start)) |
fd373b27 BA |
363 | square.style.zIndex = "-1"; |
364 | } | |
365 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
366 | translation.y + "px)"; | |
367 | movingPiece.style.transitionDuration = "0.2s"; | |
368 | movingPiece.style.zIndex = "3000"; | |
369 | setTimeout( () => { | |
370 | for (let i=0; i<squares.length; i++) | |
371 | squares.item(i).style.zIndex = "auto"; | |
372 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
373 | this.play(move); //TODO: plutôt envoyer message "please play" | |
374 | }, 250); | |
375 | }, | |
376 | play: function(move, programmatic) { | |
d337a94c | 377 | let navigate = !move; |
7d9e99bc | 378 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
d337a94c BA |
379 | // (except if we receive opponent's move, human or computer) |
380 | if (!navigate && this.mode != "analyze" && !programmatic | |
381 | && this.cursor < this.moves.length-1) | |
382 | { | |
7d9e99bc | 383 | return; |
d337a94c | 384 | } |
7d9e99bc BA |
385 | if (navigate) |
386 | { | |
d337a94c | 387 | if (this.cursor == this.moves.length-1) |
7d9e99bc | 388 | return; //no more moves |
d337a94c | 389 | move = this.moves[this.cursor+1]; |
7d9e99bc | 390 | } |
d337a94c BA |
391 | if (!!programmatic) //computer or (remote) human opponent |
392 | { | |
393 | if (this.cursor < this.moves.length-1) | |
394 | this.gotoEnd(); //required to play the move | |
fd373b27 | 395 | return this.animateMove(move); |
d337a94c | 396 | } |
fd373b27 BA |
397 | // Not programmatic, or animation is over |
398 | if (!move.notation) | |
399 | move.notation = this.vr.getNotation(move); | |
7d9e99bc BA |
400 | if (!move.color) |
401 | move.color = this.vr.turn; | |
fd373b27 | 402 | this.vr.play(move); |
7d9e99bc | 403 | this.cursor++; |
59d58d7d | 404 | this.lastMove = move; |
fd373b27 BA |
405 | if (!move.fen) |
406 | move.fen = this.vr.getFen(); | |
582df349 | 407 | if (this.settings.sound == 2) |
fd373b27 BA |
408 | new Audio("/sounds/move.mp3").play().catch(err => {}); |
409 | if (this.mode == "human") | |
410 | { | |
411 | updateStorage(move); //after our moves and opponent moves | |
582df349 | 412 | if (this.vr.turn == this.mycolor) |
fd373b27 BA |
413 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); |
414 | } | |
415 | else if (this.mode == "computer") | |
416 | { | |
417 | // Send the move to web worker (including his own moves) | |
418 | this.compWorker.postMessage(["newmove",move]); | |
419 | } | |
7d9e99bc | 420 | if (!navigate && (this.score == "*" || this.mode == "analyze")) |
fd373b27 | 421 | { |
7d9e99bc BA |
422 | // Stack move on movesList at current cursor |
423 | if (this.cursor == this.moves.length) | |
424 | this.moves.push(move); | |
425 | else | |
426 | this.moves = this.moves.slice(0,this.cursor-1).concat([move]); | |
fd373b27 BA |
427 | } |
428 | // Is opponent in check? | |
429 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
430 | const score = this.vr.getCurrentScore(); | |
431 | if (score != "*") | |
432 | { | |
433 | if (["human","computer"].includes(this.mode)) | |
434 | this.endGame(score); | |
435 | else //just show score on screen (allow undo) | |
436 | this.showScoreMsg(score); | |
437 | // TODO: notify end of game (give score) | |
438 | } | |
d337a94c BA |
439 | // subTurn condition for Marseille (and Avalanche) rules |
440 | else if ((this.mode == "computer" && (!this.vr.subTurn || this.vr.subTurn <= 1)) | |
441 | && (this.subMode == "auto" || this.vr.turn != this.mycolor)) | |
442 | { | |
fd373b27 | 443 | this.playComputerMove(); |
d337a94c | 444 | } |
59d58d7d | 445 | // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) |
7d9e99bc BA |
446 | if (navigate) |
447 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
448 | }, |
449 | undo: function(move) { | |
7d9e99bc BA |
450 | let navigate = !move; |
451 | if (navigate) | |
452 | { | |
d337a94c | 453 | if (this.cursor < 0) |
7d9e99bc | 454 | return; //no more moves |
d337a94c | 455 | move = this.moves[this.cursor]; |
7d9e99bc | 456 | } |
fd373b27 | 457 | this.vr.undo(move); |
7d9e99bc | 458 | this.cursor--; |
d337a94c | 459 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); |
7d9e99bc BA |
460 | if (navigate) |
461 | this.$children[0].$forceUpdate(); //TODO!? | |
582df349 | 462 | if (this.settings.sound == 2) |
fd373b27 BA |
463 | new Audio("/sounds/undo.mp3").play().catch(err => {}); |
464 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
7d9e99bc | 465 | if (!navigate && this.mode == "analyze") |
fd373b27 | 466 | this.moves.pop(); |
7d9e99bc BA |
467 | if (navigate) |
468 | this.$forceUpdate(); //TODO!? | |
469 | }, | |
470 | gotoMove: function(index) { | |
471 | this.vr = new VariantRules(this.moves[index].fen); | |
d337a94c | 472 | this.cursor = index; |
59d58d7d | 473 | this.lastMove = this.moves[index]; |
7d9e99bc BA |
474 | }, |
475 | gotoBegin: function() { | |
476 | this.vr = new VariantRules(this.fenStart); | |
d337a94c | 477 | this.cursor = -1; |
59d58d7d | 478 | this.lastMove = null; |
7d9e99bc BA |
479 | }, |
480 | gotoEnd: function() { | |
481 | this.gotoMove(this.moves.length-1); | |
482 | }, | |
483 | flip: function() { | |
484 | this.orientation = V.GetNextCol(this.orientation); | |
fd373b27 | 485 | }, |
1d184b4c BA |
486 | }, |
487 | }) | |
067c675b BA |
488 | //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" |
489 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
490 | //comme sur lichess | |
fd373b27 | 491 | //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB |