Commit | Line | Data |
---|---|---|
a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b988c726 BA |
4 | input#modalAbort.modal(type="checkbox") |
5 | div(role="dialog" aria-labelledby="abortBoxTitle") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalAbort") | |
8 | h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }} | |
9 | button(@click="abortGame") {{ st.tr["Sorry I have to go"] }} | |
10 | button(@click="abortGame") {{ st.tr["Game seems over"] }} | |
11 | button(@click="abortGame") {{ st.tr["Game is too boring"] }} | |
b4fb1612 BA |
12 | BaseGame(:game="game" :vr="vr" ref="basegame" |
13 | @newmove="processMove" @gameover="gameOver") | |
f41ce580 | 14 | div Names: {{ game.players[0].name }} - {{ game.players[1].name }} |
afd3240d | 15 | div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }} |
d4036efe | 16 | .button-group(v-if="game.mode!='analyze' && game.score=='*'") |
a6088c90 | 17 | button(@click="offerDraw") Draw |
b988c726 | 18 | button(@click="() => abortGame()") Abort |
a6088c90 | 19 | button(@click="resign") Resign |
9330b976 | 20 | textarea(v-if="game.score=='*'" v-model="corrMsg") |
a6088c90 BA |
21 | </template> |
22 | ||
9aa229f3 BA |
23 | <!-- |
24 | // TODO: movelist dans basegame et chat ici | |
9aa229f3 BA |
25 | // ==> après, implémenter/vérifier les passages de challenges + parties en cours |
26 | // observer, | |
6fba6e0c | 27 | // when send to chat (or a move), reach only this group (send gid along) |
9aa229f3 BA |
28 | --> |
29 | ||
a6088c90 | 30 | <script> |
46284a2f | 31 | import BaseGame from "@/components/BaseGame.vue"; |
a6088c90 BA |
32 | //import Chat from "@/components/Chat.vue"; |
33 | //import MoveList from "@/components/MoveList.vue"; | |
34 | import { store } from "@/store"; | |
967a2686 | 35 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 36 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 37 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 38 | import { ArrayFun } from "@/utils/array"; |
a6088c90 BA |
39 | |
40 | export default { | |
41 | name: 'my-game', | |
42 | components: { | |
43 | BaseGame, | |
44 | }, | |
f7121527 | 45 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
46 | data: function() { |
47 | return { | |
48 | st: store.state, | |
4b0384fa BA |
49 | gameRef: { //given in URL (rid = remote ID) |
50 | id: "", | |
51 | rid: "" | |
52 | }, | |
f41ce580 | 53 | game: {players:[{name:""},{name:""}]}, //passed to BaseGame |
6fba6e0c | 54 | corrMsg: "", //to send offline messages in corr games |
809ba2aa | 55 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 56 | vr: null, //"variant rules" object initialized from FEN |
6fba6e0c | 57 | drawOffer: "", //TODO: use for button style |
92a523d1 | 58 | people: [], //players + observers |
a6088c90 BA |
59 | }; |
60 | }, | |
61 | watch: { | |
5f131484 BA |
62 | "$route": function(to, from) { |
63 | this.gameRef.id = to.params["id"]; | |
64 | this.gameRef.rid = to.query["rid"]; | |
65 | this.loadGame(); | |
a6088c90 | 66 | }, |
5b87454c | 67 | "game.clocks": function(newState) { |
dce792f6 BA |
68 | if (this.game.moves.length < 2) |
69 | { | |
70 | // 1st move not completed yet: freeze time | |
71 | this.virtualClocks = newState.map(s => ppt(s)); | |
72 | return; | |
73 | } | |
809ba2aa | 74 | const currentTurn = this.vr.turn; |
6fba6e0c | 75 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
76 | let countdown = newState[colorIdx] - |
77 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
78 | this.virtualClocks = [0,1].map(i => { |
79 | const removeTime = i == colorIdx | |
80 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
81 | : 0; | |
82 | return ppt(newState[i] - removeTime); | |
83 | }); | |
809ba2aa | 84 | let clockUpdate = setInterval(() => { |
e69f159d | 85 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
86 | { |
87 | clearInterval(clockUpdate); | |
e69f159d | 88 | if (countdown < 0) |
809ba2aa BA |
89 | { |
90 | this.$refs["basegame"].endGame( | |
e69f159d | 91 | this.vr.turn=="w" ? "0-1" : "1-0", "Time"); |
809ba2aa BA |
92 | } |
93 | } | |
9aa229f3 BA |
94 | else |
95 | { | |
96 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
97 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
98 | } | |
809ba2aa | 99 | }, 1000); |
5b87454c | 100 | }, |
92a523d1 | 101 | }, |
5f131484 | 102 | // TODO: redundant code with Hall.vue (related to people array) |
a6088c90 | 103 | created: function() { |
5f131484 BA |
104 | // Always add myself to players' list |
105 | const my = this.st.user; | |
106 | this.people.push({sid:my.sid, id:my.id, name:my.name}); | |
f7121527 | 107 | if (!!this.$route.params["id"]) |
a6088c90 | 108 | { |
f7121527 BA |
109 | this.gameRef.id = this.$route.params["id"]; |
110 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 111 | this.loadGame(); |
f7121527 | 112 | } |
afd3240d BA |
113 | // TODO: mode analyse (/analyze/Atomic/rn |
114 | // ... fen = query[], vname=params[] ... | |
5f131484 BA |
115 | // 0.1] Ask server for room composition: |
116 | const funcPollClients = () => { | |
117 | this.st.conn.send(JSON.stringify({code:"pollclients"})); | |
118 | }; | |
119 | if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state | |
120 | funcPollClients(); | |
121 | else //socket not ready yet (initial loading) | |
122 | this.st.conn.onopen = funcPollClients; | |
123 | this.st.conn.onmessage = this.socketMessageListener; | |
cdb34c93 BA |
124 | const socketCloseListener = () => { |
125 | store.socketCloseListener(); //reinitialize connexion (in store.js) | |
a9b131f1 | 126 | this.st.conn.addEventListener('message', this.socketMessageListener); |
cdb34c93 BA |
127 | this.st.conn.addEventListener('close', socketCloseListener); |
128 | }; | |
cdb34c93 BA |
129 | this.st.conn.onclose = socketCloseListener; |
130 | }, | |
131 | methods: { | |
5f131484 BA |
132 | getOppSid: function() { |
133 | if (!!this.game.oppsid) | |
134 | return this.game.oppsid; | |
135 | const opponent = this.people.find(p => p.id == this.game.oppid); | |
136 | return (!!opponent ? opponent.sid : null); | |
137 | }, | |
cdb34c93 | 138 | socketMessageListener: function(msg) { |
a6088c90 | 139 | const data = JSON.parse(msg.data); |
a6088c90 BA |
140 | switch (data.code) |
141 | { | |
5f131484 BA |
142 | // 0.2] Receive clients list (just socket IDs) |
143 | case "pollclients": | |
144 | { | |
145 | data.sockIds.forEach(sid => { | |
146 | this.people.push({sid:sid, id:0, name:""}); | |
147 | // Ask only identity | |
148 | this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); | |
149 | }); | |
150 | break; | |
151 | } | |
152 | case "askidentity": | |
153 | { | |
154 | // Request for identification: reply if I'm not anonymous | |
155 | if (this.st.user.id > 0) | |
156 | { | |
157 | this.st.conn.send(JSON.stringify( | |
158 | // people[0] instead of st.user to avoid sending email | |
159 | {code:"identity", user:this.people[0], target:data.from})); | |
160 | } | |
161 | break; | |
162 | } | |
163 | case "identity": | |
164 | { | |
f41ce580 BA |
165 | let player = this.people.find(p => p.sid == data.user.sid); |
166 | player.id = data.user.id; | |
167 | player.name = data.user.name; | |
168 | // Sending last state only for live games: corr games are complete | |
169 | if (this.game.type == "live" && this.game.oppsid == player.sid) | |
411d23cd | 170 | { |
f41ce580 | 171 | // Send our "last state" informations to opponent |
411d23cd BA |
172 | const L = this.game.moves.length; |
173 | this.st.conn.send(JSON.stringify({ | |
174 | code: "lastate", | |
f41ce580 BA |
175 | target: player.sid, |
176 | state: | |
177 | { | |
178 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
179 | score: this.game.score, | |
180 | movesCount: L, | |
181 | drawOffer: this.drawOffer, | |
182 | clocks: this.game.clocks, | |
183 | } | |
411d23cd BA |
184 | })); |
185 | } | |
a6088c90 | 186 | break; |
6fba6e0c | 187 | } |
f41ce580 BA |
188 | case "newmove": |
189 | // NOTE: this call to play() will trigger processMove() | |
190 | this.$refs["basegame"].play(data.move, | |
191 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
192 | break; | |
a6088c90 | 193 | case "lastate": //got opponent infos about last move |
6fba6e0c BA |
194 | { |
195 | const L = this.game.moves.length; | |
6fba6e0c | 196 | if (data.movesCount > L) |
a6088c90 | 197 | { |
6fba6e0c | 198 | // Just got last move from him |
f41ce580 BA |
199 | this.$refs["basegame"].play(data.lastMove, |
200 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
6fba6e0c BA |
201 | if (data.score != "*" && this.game.score == "*") |
202 | { | |
203 | // Opponent resigned or aborted game, or accepted draw offer | |
204 | // (this is not a stalemate or checkmate) | |
205 | this.$refs["basegame"].endGame(data.score, "Opponent action"); | |
206 | } | |
f41ce580 BA |
207 | this.game.clocks = data.clocks; //TODO: check this? |
208 | this.drawOffer = data.drawOffer; //does opponent offer draw? | |
a6088c90 | 209 | } |
a6088c90 | 210 | break; |
6fba6e0c | 211 | } |
93d1d7a7 BA |
212 | case "resign": |
213 | this.$refs["basegame"].endGame( | |
214 | this.game.mycolor=="w" ? "1-0" : "0-1", "Resign"); | |
215 | break; | |
93d1d7a7 BA |
216 | case "abort": |
217 | this.$refs["basegame"].endGame("?", "Abort: " + data.msg); | |
218 | break; | |
2cc10cdb BA |
219 | case "draw": |
220 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); | |
221 | break; | |
222 | case "drawoffer": | |
223 | this.drawOffer = "received"; | |
224 | break; | |
7e1a1fe9 BA |
225 | case "askfullgame": |
226 | // TODO: just give game; observers are listed here anyway: | |
5f131484 BA |
227 | // ==> mark request SID as someone to send moves to |
228 | // NOT to all people array: our opponent can send moves too! | |
7e1a1fe9 | 229 | break; |
5f131484 BA |
230 | case "fullgame": |
231 | // and when receiving answer just call loadGame(received_game) | |
232 | this.loadGame(data.game); | |
233 | break; | |
234 | // TODO: drawaccepted (click draw button before sending move | |
235 | // ==> draw offer in move) | |
236 | // ==> on "newmove", check "drawOffer" field | |
237 | case "connect": | |
238 | { | |
5f131484 BA |
239 | this.people.push({name:"", id:0, sid:data.sid}); |
240 | this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); | |
241 | break; | |
242 | } | |
243 | case "disconnect": | |
244 | ArrayFun.remove(this.people, p => p.sid == data.sid); | |
a6088c90 BA |
245 | break; |
246 | } | |
cdb34c93 | 247 | }, |
a6088c90 | 248 | offerDraw: function() { |
2cc10cdb | 249 | // TODO: also for corr games |
6fba6e0c BA |
250 | if (this.drawOffer == "received") |
251 | { | |
2cc10cdb | 252 | if (!confirm("Accept draw?")) |
6fba6e0c | 253 | return; |
5f131484 BA |
254 | const oppsid = this.getOppSid(); |
255 | if (!!oppsid) | |
256 | this.st.conn.send(JSON.stringify({code:"draw", target:oppsid})); | |
2cc10cdb BA |
257 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); |
258 | } | |
6fba6e0c BA |
259 | else if (this.drawOffer == "sent") |
260 | this.drawOffer = ""; | |
261 | else | |
262 | { | |
263 | if (!confirm("Offer draw?")) | |
264 | return; | |
5f131484 BA |
265 | const oppsid = this.getOppSid(); |
266 | if (!!oppsid) | |
267 | this.st.conn.send(JSON.stringify({code:"drawoffer", target:oppsid})); | |
a6088c90 BA |
268 | } |
269 | }, | |
270 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
271 | receiveDrawOffer: function() { | |
272 | //if (...) | |
273 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
274 | // if accept: send message "draw" | |
275 | }, | |
b988c726 | 276 | abortGame: function(event) { |
9aa229f3 | 277 | let modalBox = document.getElementById("modalAbort"); |
b988c726 BA |
278 | if (!event) |
279 | { | |
280 | // First call show options: | |
b988c726 BA |
281 | modalBox.checked = true; |
282 | } | |
283 | else | |
284 | { | |
9aa229f3 BA |
285 | modalBox.checked = false; //decision made: box disappear |
286 | const message = event.target.innerText; | |
d4036efe | 287 | // Next line will trigger a "gameover" event, bubbling up till here |
9aa229f3 | 288 | this.$refs["basegame"].endGame("?", "Abort: " + message); |
5f131484 BA |
289 | const oppsid = this.getOppSid(); |
290 | if (!!oppsid) | |
291 | { | |
292 | this.st.conn.send(JSON.stringify({ | |
293 | code: "abort", | |
294 | msg: message, | |
295 | target: oppsid, | |
296 | })); | |
297 | } | |
b988c726 | 298 | } |
a6088c90 BA |
299 | }, |
300 | resign: function(e) { | |
301 | if (!confirm("Resign the game?")) | |
302 | return; | |
5f131484 BA |
303 | const oppsid = this.getOppSid(); |
304 | if (!!oppsid) | |
305 | { | |
306 | this.st.conn.send(JSON.stringify({ | |
307 | code: "resign", | |
308 | target: oppsid, | |
309 | })); | |
310 | } | |
93d1d7a7 | 311 | // Next line will trigger a "gameover" event, bubbling up till here |
809ba2aa BA |
312 | this.$refs["basegame"].endGame( |
313 | this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 314 | }, |
967a2686 BA |
315 | // 3 cases for loading a game: |
316 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
317 | // - from server (one correspondance game I play[ed] or not) |
318 | // - from remote peer (one live game I don't play, finished or not) | |
967a2686 BA |
319 | loadGame: function(game) { |
320 | const afterRetrieval = async (game) => { | |
f41ce580 BA |
321 | const vModule = await import("@/variants/" + game.vname + ".js"); |
322 | window.V = vModule.VariantRules; | |
323 | this.vr = new V(game.fen); | |
c0b27606 | 324 | const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); |
92a523d1 | 325 | const tc = extractTime(game.timeControl); |
c0b27606 BA |
326 | if (gtype == "corr") |
327 | { | |
f41ce580 BA |
328 | if (game.players[0].color == "b") |
329 | { | |
330 | // Adopt the same convention for live and corr games: [0] = white | |
331 | [ game.players[0], game.players[1] ] = | |
332 | [ game.players[1], game.players[0] ]; | |
333 | } | |
c0b27606 | 334 | // corr game: needs to compute the clocks + initime |
92a523d1 | 335 | game.clocks = [tc.mainTime, tc.mainTime]; |
c0b27606 | 336 | game.initime = [0, 0]; |
5f131484 | 337 | const L = game.moves.length; |
92b82def | 338 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
5f131484 | 339 | if (L >= 3) |
92a523d1 | 340 | { |
5f131484 BA |
341 | let addTime = [0, 0]; |
342 | for (let i=2; i<L; i++) | |
343 | { | |
344 | addTime[i%2] += tc.increment - | |
345 | (game.moves[i].played - game.moves[i-1].played); | |
346 | } | |
347 | for (let i=0; i<=1; i++) | |
348 | game.clocks[i] += addTime[i]; | |
92a523d1 | 349 | } |
5f131484 BA |
350 | if (L >= 1) |
351 | game.initime[L%2] = game.moves[L-1].played; | |
92b82def | 352 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 353 | game.moves = game.moves.map( (m) => { |
92b82def | 354 | const s = m.squares; |
6d68309a | 355 | return { |
92b82def BA |
356 | appear: s.appear, |
357 | vanish: s.vanish, | |
358 | start: s.start, | |
359 | end: s.end, | |
360 | message: m.message, | |
361 | }; | |
362 | }); | |
c0b27606 | 363 | } |
f41ce580 BA |
364 | const myIdx = game.players.findIndex(p => { |
365 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
366 | }); | |
92a523d1 | 367 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
368 | { |
369 | game.clocks = [tc.mainTime, tc.mainTime]; | |
370 | game.initime[0] = Date.now(); | |
92a523d1 | 371 | if (myIdx >= 0) |
22efa391 | 372 | { |
cf742aaf | 373 | // I play in this live game; corr games don't have clocks+initime |
d18bfa12 | 374 | GameStorage.update(game.id, |
22efa391 BA |
375 | { |
376 | clocks: game.clocks, | |
377 | initime: game.initime, | |
378 | }); | |
379 | } | |
66d03f23 | 380 | } |
4b0384fa BA |
381 | this.game = Object.assign({}, |
382 | game, | |
cf742aaf | 383 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 384 | { |
c0b27606 | 385 | type: gtype, |
66d03f23 | 386 | increment: tc.increment, |
6fba6e0c | 387 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
388 | // opponent sid not strictly required (or available), but easier |
389 | // at least oppsid or oppid is available anyway: | |
390 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
391 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 392 | } |
4b0384fa | 393 | ); |
967a2686 BA |
394 | }; |
395 | if (!!game) | |
396 | return afterRetrival(game); | |
397 | if (!!this.gameRef.rid) | |
398 | { | |
f41ce580 | 399 | // Remote live game |
5f131484 BA |
400 | this.st.conn.send(JSON.stringify( |
401 | {code:"askfullgame", target:this.gameRef.rid})); | |
967a2686 | 402 | // (send moves updates + resign/abort/draw actions) |
967a2686 BA |
403 | } |
404 | else | |
405 | { | |
f41ce580 | 406 | // Local or corr game |
11667c79 | 407 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 408 | } |
a6088c90 | 409 | }, |
9d54ab89 | 410 | // Post-process a move (which was just played) |
ce87ac6a | 411 | processMove: function(move) { |
b4fb1612 BA |
412 | if (!this.game.mycolor) |
413 | return; //I'm just an observer | |
9d54ab89 | 414 | // Update storage (corr or live) |
6fba6e0c | 415 | const colorIdx = ["w","b"].indexOf(move.color); |
9d54ab89 BA |
416 | // https://stackoverflow.com/a/38750895 |
417 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
418 | const filtered_move = Object.keys(move) | |
419 | .filter(key => allowed_fields.includes(key)) | |
420 | .reduce((obj, key) => { | |
8a7452b5 | 421 | obj[key] = move[key]; |
9d54ab89 BA |
422 | return obj; |
423 | }, {}); | |
b4fb1612 | 424 | // Send move ("newmove" event) to opponent(s) (if ours) |
dce792f6 | 425 | let addTime = 0; |
9d54ab89 | 426 | if (move.color == this.game.mycolor) |
b4fb1612 | 427 | { |
dce792f6 BA |
428 | if (this.game.moves.length >= 2) //after first move |
429 | { | |
430 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
431 | // elapsed time is measured in milliseconds | |
432 | addTime = this.game.increment - elapsed/1000; | |
433 | } | |
6d68309a BA |
434 | let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); |
435 | if (this.game.type == "corr") | |
436 | sendMove.message = this.corrMsg; | |
a4480041 BA |
437 | const oppsid = this.getOppSid(); |
438 | if (!!oppsid) | |
439 | { | |
440 | this.st.conn.send(JSON.stringify({ | |
441 | code: "newmove", | |
442 | target: oppsid, | |
443 | move: sendMove, | |
444 | })); | |
445 | } | |
446 | if (this.game.type == "corr" && this.corrMsg != "") | |
447 | { | |
448 | // Add message to last move in BaseGame: | |
449 | // TODO: not very good style... | |
450 | this.$refs["basegame"].setCurrentMessage(this.corrMsg); | |
451 | } | |
b4fb1612 | 452 | } |
5b87454c BA |
453 | else |
454 | addTime = move.addTime; //supposed transmitted | |
6fba6e0c | 455 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
6d68309a BA |
456 | // Since corr games are stored at only one location, update should be |
457 | // done only by one player for each move: | |
458 | if (this.game.type == "live" || move.color == this.game.mycolor) | |
967a2686 | 459 | { |
e69f159d | 460 | if (this.game.type == "corr") |
f41ce580 | 461 | { |
e69f159d | 462 | GameStorage.update(this.gameRef.id, |
6d68309a | 463 | { |
e69f159d BA |
464 | fen: move.fen, |
465 | move: | |
466 | { | |
467 | squares: filtered_move, | |
468 | message: this.corrMsg, | |
469 | played: Date.now(), //TODO: on server? | |
470 | idx: this.game.moves.length, | |
471 | }, | |
472 | }); | |
473 | } | |
474 | else //live | |
475 | { | |
476 | GameStorage.update(this.gameRef.id, | |
477 | { | |
478 | fen: move.fen, | |
479 | move: filtered_move, | |
480 | clocks: this.game.clocks.map((t,i) => i==colorIdx | |
481 | ? this.game.clocks[i] + addTime | |
482 | : this.game.clocks[i]), | |
483 | initime: this.game.initime.map((t,i) => i==nextIdx | |
484 | ? Date.now() | |
485 | : this.game.initime[i]), | |
486 | }); | |
487 | } | |
6d68309a | 488 | } |
967a2686 BA |
489 | // Also update current game object: |
490 | this.game.moves.push(move); | |
491 | this.game.fen = move.fen; | |
66d03f23 BA |
492 | //TODO: just this.game.clocks[colorIdx] += addTime; |
493 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
809ba2aa | 494 | this.game.initime[nextIdx] = Date.now(); |
6d68309a BA |
495 | // Finally reset curMoveMessage if needed |
496 | if (this.game.type == "corr" && move.color == this.game.mycolor) | |
497 | this.corrMsg = ""; | |
b4fb1612 BA |
498 | }, |
499 | gameOver: function(score) { | |
93d1d7a7 | 500 | this.game.mode = "analyze"; |
d18bfa12 | 501 | this.game.score = score; |
22efa391 | 502 | GameStorage.update(this.gameRef.id, { score: score }); |
ce87ac6a | 503 | }, |
a6088c90 BA |
504 | }, |
505 | }; | |
506 | </script> | |
7e1a1fe9 BA |
507 | |
508 | <style lang="sass"> | |
509 | // TODO | |
510 | </style> |