Commit | Line | Data |
---|---|---|
24340cae | 1 | <script> |
cf2343ce BA |
2 | // This can work for squared boards (2 or 4 players), with some adaptations (TODO) |
3 | // TODO: for 3 players, write a "board3.js" | |
e2732923 | 4 | |
4d64881e BA |
5 | // TODO: current clicked square + moving square as parameters, + highlight |
6 | ||
e2732923 BA |
7 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
8 | import { ArrayFun } from "@/utils/array"; | |
9 | ||
cf2343ce BA |
10 | export default { |
11 | name: 'my-board', | |
12 | // Last move cannot be guessed from here, and is required to highlight squares | |
13 | // vr: object to check moves, print board... | |
14 | // mode: HH, HC or analyze | |
15 | // userColor: for mode HH or HC | |
e2732923 | 16 | props: ["vr","lastMove","mode","orientation","userColor","vname"], |
cf2343ce BA |
17 | data: function () { |
18 | return { | |
19 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), | |
20 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo | |
21 | possibleMoves: [], //filled after each valid click/dragstart | |
22 | choices: [], //promotion pieces, or checkered captures... (as moves) | |
23 | selectedPiece: null, //moving piece (or clicked piece) | |
24 | incheck: [], | |
25 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
26 | }; | |
27 | }, | |
28 | render(h) { | |
29 | if (!this.vr) | |
30 | return; | |
31 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
32 | // Precompute hints squares to facilitate rendering | |
e2732923 | 33 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
34 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
35 | // Also precompute in-check squares | |
e2732923 | 36 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
37 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
38 | const squareWidth = 40; //TODO: compute this | |
39 | const choices = h( | |
40 | 'div', | |
41 | { | |
42 | attrs: { "id": "choices" }, | |
43 | 'class': { 'row': true }, | |
44 | style: { | |
45 | "display": this.choices.length>0?"block":"none", | |
46 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
47 | "width": (this.choices.length * squareWidth) + "px", | |
48 | "height": squareWidth + "px", | |
49 | }, | |
50 | }, | |
51 | this.choices.map(m => { //a "choice" is a move | |
52 | return h('div', | |
53 | { | |
54 | 'class': { | |
55 | 'board': true, | |
56 | ['board'+sizeY]: true, | |
57 | }, | |
58 | style: { | |
59 | 'width': (100/this.choices.length) + "%", | |
60 | 'padding-bottom': (100/this.choices.length) + "%", | |
61 | }, | |
62 | }, | |
63 | [h('img', | |
64 | { | |
65 | attrs: { "src": '/images/pieces/' + | |
66 | V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
67 | 'class': { 'choice-piece': true }, | |
68 | on: { | |
69 | "click": e => { this.play(m); this.choices=[]; }, | |
70 | // NOTE: add 'touchstart' event to fix a problem on smartphones | |
71 | "touchstart": e => { this.play(m); this.choices=[]; }, | |
72 | }, | |
73 | }) | |
74 | ] | |
75 | ); | |
76 | }) | |
77 | ); | |
78 | // Create board element (+ reserves if needed by variant or mode) | |
79 | const lm = this.lastMove; | |
e2732923 | 80 | const showLight = this.hints && this.vname != "Dark"; |
cf2343ce BA |
81 | const gameDiv = h( |
82 | 'div', | |
83 | { | |
84 | 'class': { | |
85 | 'game': true, | |
86 | 'clearer': true, | |
87 | }, | |
88 | }, | |
89 | [...Array(sizeX).keys()].map(i => { | |
90 | let ci = (this.orientation=='w' ? i : sizeX-i-1); | |
91 | return h( | |
92 | 'div', | |
93 | { | |
94 | 'class': { | |
95 | 'row': true, | |
96 | }, | |
97 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
98 | }, | |
99 | [...Array(sizeY).keys()].map(j => { | |
100 | let cj = (this.orientation=='w' ? j : sizeY-j-1); | |
101 | let elems = []; | |
e2732923 | 102 | if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" |
cf2343ce BA |
103 | || this.gameOver || this.mode == "analyze" |
104 | || this.vr.enlightened[this.userColor][ci][cj])) | |
105 | { | |
106 | elems.push( | |
107 | h( | |
108 | 'img', | |
109 | { | |
110 | 'class': { | |
111 | 'piece': true, | |
112 | 'ghost': !!this.selectedPiece | |
113 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
114 | }, | |
115 | attrs: { | |
50aed5a1 BA |
116 | src: "/images/pieces/" + |
117 | V.getPpath(this.vr.board[ci][cj]) + ".svg", | |
cf2343ce BA |
118 | }, |
119 | } | |
120 | ) | |
121 | ); | |
122 | } | |
123 | if (this.hints && hintSquares[ci][cj]) | |
124 | { | |
125 | elems.push( | |
126 | h( | |
127 | 'img', | |
128 | { | |
129 | 'class': { | |
130 | 'mark-square': true, | |
131 | }, | |
132 | attrs: { | |
133 | src: "/images/mark.svg", | |
134 | }, | |
135 | } | |
136 | ) | |
137 | ); | |
138 | } | |
139 | return h( | |
140 | 'div', | |
141 | { | |
142 | 'class': { | |
143 | 'board': true, | |
144 | ['board'+sizeY]: true, | |
145 | 'light-square': (i+j)%2==0, | |
146 | 'dark-square': (i+j)%2==1, | |
147 | [this.bcolor]: true, | |
e2732923 | 148 | 'in-shadow': this.vname=="Dark" && !this.gameOver |
cf2343ce BA |
149 | && this.mode != "analyze" |
150 | && !this.vr.enlightened[this.userColor][ci][cj], | |
151 | 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, | |
152 | 'incheck': showLight && incheckSq[ci][cj], | |
153 | }, | |
154 | attrs: { | |
155 | id: getSquareId({x:ci,y:cj}), | |
156 | }, | |
157 | }, | |
158 | elems | |
159 | ); | |
160 | }) | |
161 | ); | |
24340cae | 162 | }) |
cf2343ce BA |
163 | ); |
164 | let elementArray = [choices, gameDiv]; | |
165 | if (!!this.vr.reserve) | |
166 | { | |
167 | const shiftIdx = (this.userColor=="w" ? 0 : 1); | |
168 | let myReservePiecesArray = []; | |
169 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
170 | { | |
171 | myReservePiecesArray.push(h('div', | |
172 | { | |
173 | 'class': {'board':true, ['board'+sizeY]:true}, | |
174 | attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) } | |
175 | }, | |
176 | [ | |
177 | h('img', | |
178 | { | |
179 | 'class': {"piece":true, "reserve":true}, | |
180 | attrs: { | |
181 | "src": "/images/pieces/" + | |
182 | this.vr.getReservePpath(this.userColor,i) + ".svg", | |
183 | } | |
184 | }), | |
185 | h('sup', | |
186 | {"class": { "reserve-count": true } }, | |
187 | [ this.vr.reserve[this.userColor][V.RESERVE_PIECES[i]] ] | |
188 | ) | |
189 | ])); | |
190 | } | |
191 | let oppReservePiecesArray = []; | |
192 | const oppCol = V.GetOppCol(this.userColor); | |
193 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
194 | { | |
195 | oppReservePiecesArray.push(h('div', | |
196 | { | |
197 | 'class': {'board':true, ['board'+sizeY]:true}, | |
198 | attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) } | |
199 | }, | |
200 | [ | |
201 | h('img', | |
202 | { | |
203 | 'class': {"piece":true, "reserve":true}, | |
204 | attrs: { | |
205 | "src": "/images/pieces/" + | |
206 | this.vr.getReservePpath(oppCol,i) + ".svg", | |
207 | } | |
208 | }), | |
209 | h('sup', | |
210 | {"class": { "reserve-count": true } }, | |
211 | [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ] | |
212 | ) | |
213 | ])); | |
214 | } | |
215 | let reserves = h('div', | |
216 | { | |
217 | 'class':{ | |
218 | 'game': true, | |
219 | "reserve-div": true, | |
220 | }, | |
221 | }, | |
222 | [ | |
223 | h('div', | |
224 | { | |
225 | 'class': { | |
226 | 'row': true, | |
227 | "reserve-row-1": true, | |
228 | }, | |
229 | }, | |
230 | myReservePiecesArray | |
231 | ), | |
232 | h('div', | |
233 | { 'class': { 'row': true }}, | |
234 | oppReservePiecesArray | |
235 | ) | |
236 | ] | |
237 | ); | |
238 | elementArray.push(reserves); | |
239 | } | |
240 | return h( | |
241 | 'div', | |
242 | { | |
243 | 'class': { | |
4473050c BA |
244 | "col-sm-12": true, |
245 | "col-md-10": true, | |
246 | "col-md-offset-1": true, | |
247 | "col-lg-8": true, | |
248 | "col-lg-offset-2": true, | |
cf2343ce BA |
249 | }, |
250 | // NOTE: click = mousedown + mouseup | |
251 | on: { | |
252 | mousedown: this.mousedown, | |
253 | mousemove: this.mousemove, | |
254 | mouseup: this.mouseup, | |
255 | touchstart: this.mousedown, | |
256 | touchmove: this.mousemove, | |
257 | touchend: this.mouseup, | |
258 | }, | |
259 | }, | |
260 | elementArray | |
261 | ); | |
262 | }, | |
263 | methods: { | |
264 | mousedown: function(e) { | |
265 | e = e || window.event; | |
266 | let ingame = false; | |
267 | let elem = e.target; | |
268 | while (!ingame && elem !== null) | |
269 | { | |
270 | if (elem.classList.contains("game")) | |
271 | { | |
272 | ingame = true; | |
273 | break; | |
274 | } | |
275 | elem = elem.parentElement; | |
276 | } | |
277 | if (!ingame) //let default behavior (click on button...) | |
278 | return; | |
279 | e.preventDefault(); //disable native drag & drop | |
280 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
281 | { | |
282 | // Next few lines to center the piece on mouse cursor | |
283 | let rect = e.target.parentNode.getBoundingClientRect(); | |
284 | this.start = { | |
285 | x: rect.x + rect.width/2, | |
286 | y: rect.y + rect.width/2, | |
287 | id: e.target.parentNode.id | |
288 | }; | |
289 | this.selectedPiece = e.target.cloneNode(); | |
290 | this.selectedPiece.style.position = "absolute"; | |
291 | this.selectedPiece.style.top = 0; | |
292 | this.selectedPiece.style.display = "inline-block"; | |
293 | this.selectedPiece.style.zIndex = 3000; | |
294 | const startSquare = getSquareFromId(e.target.parentNode.id); | |
295 | this.possibleMoves = []; | |
296 | const color = this.mode=="analyze" || this.gameOver | |
297 | ? this.vr.turn | |
298 | : this.userColor; | |
299 | if (this.vr.canIplay(color,startSquare)) | |
300 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); | |
301 | // Next line add moving piece just after current image | |
302 | // (required for Crazyhouse reserve) | |
303 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); | |
304 | } | |
305 | }, | |
306 | mousemove: function(e) { | |
307 | if (!this.selectedPiece) | |
308 | return; | |
309 | e = e || window.event; | |
310 | // If there is an active element, move it around | |
311 | if (!!this.selectedPiece) | |
312 | { | |
313 | const [offsetX,offsetY] = !!e.clientX | |
314 | ? [e.clientX,e.clientY] //desktop browser | |
315 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone | |
316 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; | |
317 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; | |
318 | } | |
319 | }, | |
320 | mouseup: function(e) { | |
321 | if (!this.selectedPiece) | |
322 | return; | |
323 | e = e || window.event; | |
324 | // Read drop target (or parentElement, parentNode... if type == "img") | |
325 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords | |
326 | const [offsetX,offsetY] = !!e.clientX | |
327 | ? [e.clientX,e.clientY] | |
328 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; | |
329 | let landing = document.elementFromPoint(offsetX, offsetY); | |
330 | this.selectedPiece.style.zIndex = 3000; | |
331 | // Next condition: classList.contains(piece) fails because of marks | |
332 | while (landing.tagName == "IMG") | |
333 | landing = landing.parentNode; | |
334 | if (this.start.id == landing.id) | |
335 | { | |
336 | // A click: selectedPiece and possibleMoves are already filled | |
337 | return; | |
338 | } | |
339 | // OK: process move attempt | |
340 | let endSquare = getSquareFromId(landing.id); | |
341 | let moves = this.findMatchingMoves(endSquare); | |
342 | this.possibleMoves = []; | |
343 | if (moves.length > 1) | |
344 | this.choices = moves; | |
345 | else if (moves.length==1) | |
346 | this.play(moves[0]); | |
347 | // Else: impossible move | |
348 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
349 | delete this.selectedPiece; | |
350 | this.selectedPiece = null; | |
351 | }, | |
352 | findMatchingMoves: function(endSquare) { | |
353 | // Run through moves list and return the matching set (if promotions...) | |
354 | let moves = []; | |
355 | this.possibleMoves.forEach(function(m) { | |
356 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
357 | moves.push(m); | |
358 | }); | |
359 | return moves; | |
360 | }, | |
361 | play: function(move) { | |
362 | this.$emit('play-move', move); | |
363 | }, | |
364 | }, | |
365 | }; | |
366 | </script> | |
4473050c BA |
367 | |
368 | <style lang="sass"> | |
50aed5a1 BA |
369 | .game.reserve-div |
370 | margin-bottom: 18px | |
371 | ||
372 | .reserve-count | |
373 | padding-left: 40% | |
374 | ||
375 | .reserve-row-1 | |
376 | margin-bottom: 15px | |
377 | ||
378 | div.board | |
379 | float: left | |
380 | height: 0 | |
381 | display: inline-block | |
382 | position: relative | |
383 | ||
384 | div.board8 | |
385 | width: 12.5% | |
386 | padding-bottom: 12.5% | |
387 | ||
388 | div.board10 | |
389 | width: 10% | |
390 | padding-bottom: 10% | |
391 | ||
392 | div.board11 | |
393 | width: 9.09% | |
394 | padding-bottom: 9.1% | |
395 | ||
396 | // NOTE: no variants with reserve of size != 8 | |
397 | ||
398 | .game | |
399 | width: 80vh | |
400 | margin: 0 auto | |
401 | .board | |
402 | cursor: pointer | |
403 | @media screen and (max-width: 767px) | |
404 | width: 100% | |
405 | margin: 0 | |
406 | ||
407 | #choices | |
408 | margin: 0 auto 0 auto | |
409 | position: relative | |
410 | z-index: 300 | |
411 | overflow-y: inherit | |
412 | background-color: rgba(0,0,0,0) | |
413 | img | |
414 | cursor: pointer | |
415 | background-color: #e6ee9c | |
416 | &:hover | |
417 | background-color: skyblue | |
418 | &.choice-piece | |
419 | width: 100% | |
420 | height: auto | |
421 | display: block | |
422 | ||
423 | img.piece | |
424 | width: 100% | |
425 | ||
426 | img.piece, img.mark-square | |
427 | max-width: 100% | |
428 | height: auto | |
429 | display: block | |
430 | ||
431 | img.mark-square | |
432 | opacity: 0.6 | |
433 | width: 76% | |
434 | position: absolute | |
435 | top: 12% | |
436 | left: 12% | |
437 | opacity: .7 | |
438 | ||
439 | img.ghost | |
440 | position: absolute | |
441 | opacity: 0.4 | |
442 | top: 0 | |
443 | ||
444 | .highlight | |
445 | background-color: #00cc66 !important | |
446 | ||
447 | .in-shadow | |
448 | filter: brightness(50%) | |
449 | ||
450 | .incheck | |
451 | background-color: #cc3300 !important | |
452 | ||
453 | .light-square.lichess | |
454 | background-color: #f0d9b5; | |
455 | .dark-square.lichess | |
456 | background-color: #b58863; | |
457 | ||
458 | .light-square.chesscom | |
459 | background-color: #e5e5ca; | |
460 | .dark-square.chesscom | |
461 | background-color: #6f8f57; | |
462 | ||
463 | .light-square.chesstempo | |
464 | background-color: #fdfdfd; | |
465 | .dark-square.chesstempo | |
466 | background-color: #88a0a8; | |
4473050c | 467 | </style> |