insertChallenge();
});
-function launchGame(cid, uid)
-{
+// "Challenge update" --> someone accepted a challenge
+router.put("/challenges", access.logged, access.ajax, (req,res) => {
+ // launchGame(cid, uid)
// TODO: gather challenge infos
- // Then create game, and remove challenge
-}
-
-//// index
-//router.get("/challenges", access.logged, access.ajax, (req,res) => {
-// if (req.query["uid"] != req.user._id)
-// return res.json({errmsg: "Not your challenges"});
-// let uid = ObjectID(req.query["uid"]);
-// ChallengeModel.getByPlayer(uid, (err, challengeArray) => {
-// res.json(err || {challenges: challengeArray});
-// });
-//});
-//
-//function createChallenge(vid, from, to, res)
-//{
-// ChallengeModel.create(vid, from, to, (err, chall) => {
-// res.json(err || {
-// // A challenge can be sent using only name, thus 'to' is returned
-// to: chall.to,
-// cid: chall._id
-// });
-// });
-//}
+ // Then create game, and remove challenge:
+ ChallengeModel.remove(cid, req.userId, err => {
+ res.json(err || {});
+ });
+});
router.delete("/challenges", access.logged, access.ajax, (req,res) => {
const cid = req.query.id;
ChallengeModel.remove(cid, req.userId, err => {
- res.json(err || {});
+ res.json(err || {}); //TODO: just "return err" because is empty if no errors
});
});