// Now step in the other direction: if end of the world, then attacked
rx = x - step[0];
ry = y - step[1];
- while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) {
+ while (
+ V.OnBoard(rx, ry) &&
+ this.board[rx][ry] == V.EMPTY &&
+ !oneStep
+ ) {
rx -= step[0];
ry -= step[1];
}