this.userColor,
this.score,
this.orientation) +
- ".svg"
+ V.IMAGE_EXTENSION
}
})
);
// No choices to show at first drawing
const squareWidth = boardElt.offsetWidth / sizeY;
const offset = [boardElt.offsetTop, boardElt.offsetLeft];
- // TODO: multi-rows if more than V.size.y pieces (as inEightpieces)
+ const maxNbeltsPerRow = Math.min(this.choices.length, sizeY);
+ let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2;
+ let choicesHeight = squareWidth;
+ if (this.choices.length >= sizeY) {
+ // A second row is required (Eightpieces variant)
+ topOffset -= squareWidth / 2;
+ choicesHeight *= 2;
+ }
const choices = h(
"div",
{
attrs: { id: "choices" },
class: { row: true },
style: {
- top: offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2 + "px",
+ top: topOffset + "px",
left:
offset[1] +
- (squareWidth * (sizeY - this.choices.length)) / 2 +
+ (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 +
"px",
- width: this.choices.length * squareWidth + "px",
- height: squareWidth + "px"
+ width: (maxNbeltsPerRow * squareWidth) + "px",
+ height: choicesHeight + "px"
}
},
- this.choices.map(m => {
- // A "choice" is a move
- const applyMove = (e) => {
- e.stopPropagation();
- // Force a delay between move is shown and clicked
- // (otherwise a "double-click" bug might occur)
- if (Date.now() - this.clickTime < 200) return;
- this.play(m);
- this.choices = [];
- };
- const onClick =
- this.mobileBrowser
- ? { touchend: applyMove }
- : { mouseup: applyMove };
- return h(
- "div",
- {
- class: {
- board: true,
- ["board" + sizeY]: true
- },
- style: {
- width: 100 / this.choices.length + "%",
- "padding-bottom": 100 / this.choices.length + "%"
- }
- },
- [
- h("img", {
- attrs: {
- src:
- "/images/pieces/" +
- this.vr.getPPpath(
- m.appear[0].c + m.appear[0].p,
- // Extra arg useful for some variants:
- this.orientation) +
- ".svg"
+ [ h(
+ "div",
+ { },
+ this.choices.map(m => {
+ // A "choice" is a move
+ const applyMove = (e) => {
+ e.stopPropagation();
+ // Force a delay between move is shown and clicked
+ // (otherwise a "double-click" bug might occur)
+ if (Date.now() - this.clickTime < 200) return;
+ this.play(m);
+ this.choices = [];
+ };
+ const onClick =
+ this.mobileBrowser
+ ? { touchend: applyMove }
+ : { mouseup: applyMove };
+ return h(
+ "div",
+ {
+ class: {
+ board: true,
+ ["board" + sizeY]: true
},
- class: { "choice-piece": true },
- on: onClick
- })
- ]
- );
- })
+ style: {
+ width: (100 / maxNbeltsPerRow) + "%",
+ "padding-bottom": (100 / maxNbeltsPerRow) + "%"
+ }
+ },
+ [
+ h("img", {
+ attrs: {
+ src:
+ "/images/pieces/" +
+ this.vr.getPPpath(
+ m.appear[0].c + m.appear[0].p,
+ // Extra arg useful for some variants:
+ this.orientation) +
+ V.IMAGE_EXTENSION
+ },
+ class: { "choice-piece": true },
+ on: onClick
+ })
+ ]
+ );
+ })
+ ) ]
);
elementArray.unshift(choices);
}
// TODO: no predefined highlight colors, but layers. How?
.light-square.lichess.highlight-light
- background-color: #cdd26a !important
+ background-color: #cdd26a
.dark-square.lichess.highlight-dark
- background-color: #aaa23a !important
+ background-color: #aaa23a
.light-square.chesscom.highlight-light
- background-color: #f7f783 !important
+ background-color: #f7f783
.dark-square.chesscom.highlight-dark
- background-color: #bacb44 !important
+ background-color: #bacb44
.light-square.chesstempo.highlight-light
- background-color: #9f9fff !important
+ background-color: #9f9fff
.dark-square.chesstempo.highlight-dark
- background-color: #557fff !important
+ background-color: #557fff
</style>