for (const v of Variants)
clients[v.name] = {};
+// // Safety counter (TODO: is it necessary ?)
+// setInterval(() => {
+// Object.keys(clients).forEach(k => {
+// Object.keys(clients[k]).forEach(ck => {
+// if (!clients[k][ck] || clients[k][ck].readyState != 1)
+// delete clients[k][ck];
+// });
+// });
+// }, 60000); //every minute (will be lowered if a lot of users...)
+
+ // No-op function as a callback when sending messages
+ const noop = () => { };
+
wss.on("connection", (socket, req) => {
const params = new URL("http://localhost" + req.url).searchParams;
const sid = params.get("sid");
{
// Send to every client connected on index an update message for counts
Object.keys(clients["index"]).forEach( k => {
- clients["index"][k].send(JSON.stringify({code:"increase",vname:page}));
+ clients["index"][k].send(JSON.stringify({code:"increase",vname:page}), noop);
});
// Also notify potential opponents: hit all clients which check if sid corresponds
Object.keys(clients[page]).forEach( k => {
- clients[page][k].send(JSON.stringify({code:"connect",id:sid}));
+ clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop);
});
socket.on("message", objtxt => {
let obj = JSON.parse(objtxt);
{
case "newmove":
if (!!clients[page][obj.oppid])
- clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move}));
+ {
+ clients[page][obj.oppid].send(
+ JSON.stringify({code:"newmove",move:obj.move}), noop);
+ }
break;
case "ping":
if (!!clients[page][obj.oppid])
{
const oppId = obj.oppid;
obj.oppid = sid; //I'm oppid for my opponent
- clients[page][oppId].send(JSON.stringify(obj));
+ clients[page][oppId].send(JSON.stringify(obj), noop);
}
break;
case "newgame":
const fen = games[page]["fen"];
delete games[page];
const mycolor = Math.random() < 0.5 ? 'w' : 'b';
- socket.send(JSON.stringify({code:"newgame",fen:fen,oppid:oppId,color:mycolor}));
+ socket.send(
+ JSON.stringify({code:"newgame",fen:fen,oppid:oppId,color:mycolor}));
if (!!clients[page][oppId])
- clients[page][oppId].send(JSON.stringify({code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"}));
+ {
+ clients[page][oppId].send(
+ JSON.stringify(
+ {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"}),
+ noop);
+ }
}
else
games[page] = {id:sid, fen:obj.fen}; //wait for opponent
break;
case "resign":
if (!!clients[page][obj.oppid])
- clients[page][obj.oppid].send(JSON.stringify({code:"resign"}));
+ clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop);
break;
}
});
{
// Send to every client connected on index an update message for counts
Object.keys(clients["index"]).forEach( k => {
- clients["index"][k].send(JSON.stringify({code:"decrease",vname:page}));
+ clients["index"][k].send(JSON.stringify({code:"decrease",vname:page}), noop);
});
}
// Also notify potential opponents: hit all clients which check if sid corresponds
Object.keys(clients[page]).forEach( k => {
- clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}));
+ clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop);
});
});
});