// Complete with promotion(s) into king, if possible
const color = this.turn;
- const V = VariantRules;
- const [sizeX,sizeY] = VariantRules.size;
const shift = (color == "w" ? -1 : 1);
- const lastRank = (color == "w" ? 0 : sizeX-1);
+ const lastRank = (color == "w" ? 0 : V.size.x-1);
if (x+shift == lastRank)
{
// Normal move
{
moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING}));
}
- if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+ if (y<V.size.y-1 && this.canTake([x,y], [x+shift,y+1])
&& this.board[x+shift][y+1] != V.EMPTY)
{
moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:V.KING}));
getPotentialKingMoves(sq)
{
- const V = VariantRules;
return this.getSlideNJumpMoves(sq,
V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
}
{
const color = this.turn;
const oppCol = this.getOppCol(color);
- const [sizeX,sizeY] = VariantRules.size;
- for (let i=0; i<sizeX; i++)
+ for (let i=0; i<V.size.x; i++)
{
- for (let j=0; j<sizeY; j++)
+ for (let j=0; j<V.size.y; j++)
{
- if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol)
+ if (this.board[i][j] != V.EMPTY && this.getColor(i,j) != oppCol)
{
const moves = this.getPotentialMovesFrom([i,j]);
if (moves.length > 0)
let moves = this.filterValid( this.getPotentialMovesFrom(sq) );
// This is called from interface: we need to know if a capture is possible
if (this.atLeastOneCapture())
- moves = VariantRules.KeepCaptures(moves);
+ moves = V.KeepCaptures(moves);
return moves;
}
{
let moves = super.getAllValidMoves();
if (moves.some(m => { return m.vanish.length == 2; }))
- moves = VariantRules.KeepCaptures(moves);
+ moves = V.KeepCaptures(moves);
return moves;
}