<template lang="pug">
main
input#modalChat.modal(type="checkbox" @change="toggleChat")
- div(role="dialog" aria-labelledby="inputChat")
+ div#chatWrap(role="dialog" data-checkbox="modalChat"
+ aria-labelledby="inputChat")
#chat.card
label.modal-close(for="modalChat")
Chat(:players="game.players" :pastChats="game.chats"
#aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
button#chatBtn(onClick="doClick('modalChat')") Chat
#actions(v-if="game.mode!='analyze' && game.score=='*'")
- button(@click="offerDraw") Draw
+ button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw
button(@click="abortGame") Abort
button(@click="resign") Resign
#playersInfo
import { ppt } from "@/utils/datetime";
import { extractTime } from "@/utils/timeControl";
import { ArrayFun } from "@/utils/array";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: 'my-game',
game: {players:[{name:""},{name:""}]}, //passed to BaseGame
virtualClocks: [0, 0], //initialized with true game.clocks
vr: null, //"variant rules" object initialized from FEN
- drawOffer: "", //TODO: use for button style
- people: [], //players + observers
+ drawOffer: "",
+ people: {}, //players + observers
lastate: undefined, //used if opponent send lastate before game is ready
repeat: {}, //detect position repetition
};
}, 1000);
},
},
- // TODO: redundant code with Hall.vue (related to people array)
+ // NOTE: some redundant code with Hall.vue (related to people array)
created: function() {
// Always add myself to players' list
const my = this.st.user;
- this.people.push({sid:my.sid, id:my.id, name:my.name});
+ this.$set(this.people, my.sid, {id:my.id, name:my.name});
this.gameRef.id = this.$route.params["id"];
this.gameRef.rid = this.$route.query["rid"]; //may be undefined
// Define socket .onmessage() and .onclose() events:
socketInit(this.loadGame);
}
},
+ mounted: function() {
+ document.getElementById("chatWrap").addEventListener(
+ "click", processModalClick);
+ },
methods: {
// O.1] Ask server for room composition:
roomInit: function() {
const name = this.game.players[index].name;
if (this.st.user.name == name)
return true;
- return this.people.some(p => p.name == name);
+ return Object.values(this.people).some(p => p.name == name);
},
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
case "pollclients":
{
data.sockIds.forEach(sid => {
- this.people.push({sid:sid, id:0, name:""});
+ // TODO: understand clearly what happens here, problems when a
+ // game is quit, and then launch a new game from hall.
+ if (!!this.people[sid])
+ return;
+ this.$set(this.people, sid, {id:0, name:""});
// Ask only identity
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
});
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify(
- // people[0] instead of st.user to avoid sending email
- {code:"identity", user:this.people[0], target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"identity",
+ user: {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ },
+ target:data.from}));
}
break;
}
case "identity":
{
- let player = this.people.find(p => p.sid == data.user.sid);
+ let player = this.people[data.user.sid];
// NOTE: sometimes player.id fails because player is undefined...
// Probably because the event was meant for Hall?
if (!player)
player.id = data.user.id;
player.name = data.user.name;
// Sending last state only for live games: corr games are complete
- if (this.game.type == "live" && this.game.oppsid == player.sid)
+ if (this.game.type == "live" && this.game.oppsid == data.user.sid)
{
// Send our "last state" informations to opponent
const L = this.game.moves.length;
lastMove.draw = true;
this.st.conn.send(JSON.stringify({
code: "lastate",
- target: player.sid,
+ target: data.user.sid,
state:
{
lastMove: lastMove,
this.gameOver("?", "Abort");
break;
case "draw":
- this.gameOver("1/2", "Mutual agreement");
+ this.gameOver("1/2", data.message);
break;
case "drawoffer":
this.drawOffer = "received"; //TODO: observers don't know who offered draw
break;
case "connect":
{
- this.people.push({name:"", id:0, sid:data.from});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ // TODO: next condition is probably not required. See note line 150
+ if (!this.people[data.from])
+ {
+ this.$set(this.people, data.from, {name:"", id:0});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ }
break;
}
case "disconnect":
- ArrayFun.remove(this.people, p => p.sid == data.from);
+ this.$delete(this.people, data.from);
break;
}
},
this.drawOffer = "received";
}
},
- offerDraw: function() {
+ clickDraw: function() {
if (["received","threerep"].includes(this.drawOffer))
{
if (!confirm("Accept draw?"))
return;
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
- this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
- });
const message = (this.drawOffer == "received"
? "Mutual agreement"
: "Three repetitions");
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ {
+ this.st.conn.send(JSON.stringify({code:"draw",
+ message:message, target:sid}));
+ }
+ });
this.gameOver("1/2", message);
}
else if (this.drawOffer == "sent")
if (!confirm("Offer draw?"))
return;
this.drawOffer = "sent";
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
- this.st.conn.send(JSON.stringify({code:"drawoffer", target:p.sid}));
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
});
if (this.game.type == "corr")
GameStorage.update(this.gameRef.id, {drawOffer: true});
if (!confirm(this.st.tr["Terminate game?"]))
return;
this.gameOver("?", "Abort");
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({
code: "abort",
- target: p.sid,
+ target: sid,
}));
}
});
resign: function(e) {
if (!confirm("Resign the game?"))
return;
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({code:"resign",
- side:this.game.mycolor, target:p.sid}));
+ side:this.game.mycolor, target:sid}));
}
});
this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
addTime = this.game.increment - elapsed/1000;
}
let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({
code: "newmove",
- target: p.sid,
+ target: sid,
move: sendMove,
}));
}
return p.sid == this.st.user.sid || p.uid == this.st.user.id;
});
if (myIdx >= 0) //OK, I play in this game
- GameStorage.update(this.gameRef.id, { score: score });
+ {
+ GameStorage.update(this.gameRef.id,
+ {score: score, scoreMsg: scoreMsg});
+ }
},
},
};
#chatBtn
margin: 0 10px 0 0
+
+.draw-sent, .draw-sent:hover
+ background-color: lightyellow
+
+.draw-received, .draw-received:hover
+ background-color: lightgreen
+
+.draw-threerep, .draw-threerep:hover
+ background-color: #e4d1fc
</style>