});
}
- static GenRandInitFen() {
- return ChessRules.GenRandInitFen() + " 0000000000 -";
+ static GenRandInitFen(randomness) {
+ return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
}
getFen() {
);
}
+ getFenForRepeat() {
+ return (
+ this.getBaseFen() + "_" +
+ this.getTurnFen() + "_" +
+ this.getFlagsFen() + "_" +
+ this.getEnpassantFen() + "_" +
+ this.getReserveFen() + "_" +
+ this.getPromotedFen()
+ );
+ }
+
getReserveFen() {
let counts = new Array(10);
for (
let res = "";
for (let i = 0; i < V.size.x; i++) {
for (let j = 0; j < V.size.y; j++) {
- if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j });
+ if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j }) + ",";
}
}
+ // Remove last comma:
if (res.length > 0) res = res.slice(0, -1);
- //remove last comma
else res = "-";
return res;
}
this.promoted = ArrayFun.init(V.size.x, V.size.y, false);
if (fenParsed.promoted != "-") {
for (let square of fenParsed.promoted.split(",")) {
- const [x, y] = V.SquareToCoords(square);
- this.promoted[x][y] = true;
+ const coords = V.SquareToCoords(square);
+ this.promoted[coords.x][coords.y] = true;
}
}
}
getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];
}
+// // Version if some day I have pieces with numbers printed on it:
+// getReservePpath(index, color) {
+// return (
+// "Crazyhouse/" +
+// color + V.RESERVE_PIECES[index] +
+// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]
+// );
+// }
// Ordering on reserve pieces
static get RESERVE_PIECES() {