import { ChessRules } from "@/base_rules";
-import { ArrayFun } from "@/utils/array";
-import { randInt } from "@/utils/alea";
-export const VariantRules = class LosersRules extends ChessRules {
+export class CaptureRules extends ChessRules {
// Trim all non-capturing moves
static KeepCaptures(moves) {
return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1);
if (
this.board[i][j] != V.EMPTY &&
this.getColor(i, j) != oppCol &&
- this.getPotentialMovesFrom([i, j]).some(m =>
- // Warning: duscard castle moves
+ this.filterValid(this.getPotentialMovesFrom([i, j])).some(m =>
+ // Warning: discard castle moves
m.vanish.length == 2 && m.appear.length == 1)
) {
return true;