a(href="/#/variants/Pacifist1") Pacifist1
| , but persuasion and support are determined by the sum of pieces values
| attacking a square. For example on the following diagram,
- | 1...Qa7 converts many white pieces because the rook is worth more than the
- | knight defending e1, so the king turns black. The king then turns all
- | surrounding pieces black, then c2 changes color because it is attacked by
- | the bishop on d1. Finally the pawn on c2 attacks the rook, which converts
- | the bishop on a1 and then the b2 pawn with the help of the newly converted
- | bishop.
+ | 1...Qa7 converts several white pieces because the rook is worth more than
+ | the knight defending e1, so the king turns black. He turns then all
+ | surrounding pieces into black, then c2 changes color because this square
+ | is attacked by the bishop on d1. Finally the pawn on c2 attacks the rook,
+ | which converts the bishop on a1 and then the b2 pawn with the help of the
+ | newly converted bishop.
| In Pacifist1, only the rook would change color.
figure.diagram-container