Add traces to understand what happens in MarseilleChess about turn/subturn
authorBenjamin Auder <benjamin.auder@somewhere>
Thu, 27 Dec 2018 00:22:52 +0000 (01:22 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Thu, 27 Dec 2018 00:22:52 +0000 (01:22 +0100)
public/javascripts/components/game.js
public/javascripts/playCompMove.js
public/javascripts/variants/Marseille.js

index 4c369e4..3f3b555 100644 (file)
@@ -1312,7 +1312,7 @@ Vue.component('my-game', {
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
                newGame: function(mode, fenInit, color, oppId) {
-                       const fen = fenInit || VariantRules.GenRandInitFen();
+                       const fen = "nrqkbrnb/pppppppp/8/8/8/8/PPPPPPPP/RKQBNRBN w 1111 -";//fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        if (mode=="human" && !oppId)
                        {
@@ -1391,7 +1391,7 @@ Vue.component('my-game', {
                        else if (mode == "computer")
                        {
                                this.compWorker.postMessage(["init",this.vr.getFen()]);
-                               this.mycolor = (Math.random() < 0.5 ? 'w' : 'b');
+                               this.mycolor = "w";//(Math.random() < 0.5 ? 'w' : 'b');
                                if (this.mycolor != this.vr.turn)
                                        this.playComputerMove();
                        }
@@ -1622,7 +1622,10 @@ Vue.component('my-game', {
                        if (["human","computer","friend"].includes(this.mode))
                                this.updateStorage(); //after our moves and opponent moves
                        if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*")
+                       {
+                               console.log(this.vr.moves.length + " " + this.vr.turn + " " + this.mycolor);
                                this.playComputerMove();
+                       }
                },
                undo: function() {
                        // Navigate after game is over
index fc69ce2..f4aeaac 100644 (file)
@@ -19,6 +19,9 @@ onmessage = function(e)
                        self.vr.play(e.data[1]);
                        break;
                case "askmove":
+
+console.log("IN playCompMove " + self.vr.moves.length + " " + self.vr.turn);
+
                        const compMove = self.vr.getComputerMove();
                        postMessage(compMove);
                        break;
index 618e833..0d228b0 100644 (file)
@@ -233,7 +233,9 @@ class MarseilleRules extends ChessRules
                const maxeval = V.INFINITY;
                const color = this.turn;
                const oppCol = this.getOppCol(this.turn);
-
+//if (this.moves.length == 25)
+//     debugger;
+console.log("turn before " + this.turn + " " + this.subTurn);
                // Search best (half) move for opponent turn
                const getBestMoveEval = () => {
                        let moves = this.getAllValidMoves();
@@ -271,11 +273,16 @@ class MarseilleRules extends ChessRules
                };
 
                let moves11 = this.getAllValidMoves();
+console.log("turn after " + this.turn + " " + this.subTurn);
+
+if (this.moves.length == 25)
+       debugger;
+
+
                let doubleMoves = [];
                // Rank moves using a min-max at depth 2
                for (let i=0; i<moves11.length; i++)
                {
-                       moves11[i].eval = (color=="w" ? -1 : 1) * maxeval;
                        this.play(moves11[i]);
                        if (this.turn != color)
                        {
@@ -292,10 +299,66 @@ class MarseilleRules extends ChessRules
                                                moves:[moves11[i],moves12[j]],
                                                eval:getBestMoveEval()});
                                        this.undo(moves12[j]);
+                       console.log("------ after undo of " + this.getNotation(moves12[j]) + " " + this.turn + " " + this.subTurn);
                                }
                        }
                        this.undo(moves11[i]);
+
+                       console.log("after undo of " + this.getNotation(moves11[i]) + " " + this.turn + " " + this.subTurn);
+
+               }
+console.log("turn interm " + this.turn + " " + this.subTurn);
+
+               for (let i=0; i<doubleMoves.length; i++)
+               {
+                       if (doubleMoves[i].moves.length == 2)
+                       {
+                               if (this.moves.length == 1
+                                       && this.getNotation(doubleMoves[i].moves[0])=="a5"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="h6")
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 5
+                                       && this.getNotation(doubleMoves[i].moves[0])=="c6"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="Kc7")
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 9
+                                       && this.getNotation(doubleMoves[i].moves[0])=="d6"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="dxe5")
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 13
+                                       && this.getNotation(doubleMoves[i].moves[0])=="fxe6"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="Rxf1")
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 17
+                                       && this.getNotation(doubleMoves[i].moves[0])=="Nb6"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="Bg6")
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 21
+                                       && this.getNotation(doubleMoves[i].moves[0])=="Bxe4"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="Nxd3") //Bxd3
+                               {
+                                       return doubleMoves[i].moves;
+                               }
+                               if (this.moves.length == 25
+                                       && this.getNotation(doubleMoves[i].moves[0])=="Na4"
+                                       && this.getNotation(doubleMoves[i].moves[1])=="xb6") //Nxb6
+                               {
+                                       debugger;
+                                       return doubleMoves[i].moves;
+                               }
+                       }
                }
+console.log("turn intermBIS " + this.turn + " " + this.subTurn);
 
                doubleMoves.sort( (a,b) => {
                        return (color=="w" ? 1 : -1) * (b.eval - a.eval); });
@@ -306,6 +369,7 @@ class MarseilleRules extends ChessRules
                {
                        candidates.push(i);
                }
+console.log("turn END " + this.turn + " " + this.subTurn);
 
                const selected = doubleMoves[_.sample(candidates, 1)].moves;
                if (selected.length == 1)