Fix bugs in Ultima
authorBenjamin Auder <benjamin.auder@somewhere>
Thu, 13 Dec 2018 21:17:18 +0000 (22:17 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Thu, 13 Dec 2018 21:17:18 +0000 (22:17 +0100)
public/javascripts/components/game.js
public/javascripts/variants/Ultima.js

index 202f542..deccd5d 100644 (file)
@@ -1014,7 +1014,7 @@ Vue.component('my-game', {
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       const fen = "3N1K2/2n2q2/P1R1kPnN/p3b1p1/b7/5Q2/4r3/8 0000";//fenInit || VariantRules.GenRandInitFen();
+                       const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        if (mode=="human" && !oppId)
                        {
@@ -1072,7 +1072,7 @@ Vue.component('my-game', {
                        }
                        else if (mode == "computer")
                        {
-                               this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b';
+                               this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
                                        setTimeout(this.playComputerMove, 500);
                        }
index 229910c..6883c6f 100644 (file)
@@ -189,8 +189,8 @@ class UltimaRules extends ChessRules
                        // Check piece-king rectangle (if any) corners for enemy pieces
                        if (m.end.x == kp[0] || m.end.y == kp[1])
                                return; //"flat rectangle"
-                       const corner1 = [Math.max(m.end.x,kp[0]), Math.min(m.end.y,kp[1])];
-                       const corner2 = [Math.min(m.end.x,kp[0]), Math.max(m.end.y,kp[1])];
+                       const corner1 = [m.end.x, kp[1]];
+                       const corner2 = [kp[0], m.end.y];
                        for (let [i,j] of [corner1,corner2])
                        {
                                if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) == oppCol)
@@ -480,16 +480,25 @@ class UltimaRules extends ChessRules
                        {
                                // Try in opposite direction:
                                let [i,j] = [x-step[0],y-step[1]];
-                               while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == V.EMPTY)
+                               while (i>=0 && i<sizeX && j>=0 && j<sizeY)
                                {
-                                       i -= step[0];
-                                       j -= step[1];
-                               }
-                               if (i>=0 && i<sizeX && j>=0 && j<sizeY && colors.includes(this.getColor(i,j))
-                                       && this.getPiece(i,j) == V.KNIGHT)
-                               {
-                                       if (!this.isImmobilized([i,j]))
-                                               return true;
+                                       while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == V.EMPTY)
+                                       {
+                                               i -= step[0];
+                                               j -= step[1];
+                                       }
+                                       if (i>=0 && i<sizeX && j>=0 && j<sizeY)
+                                       {
+                                               if (colors.includes(this.getColor(i,j)))
+                                               {
+                                                       if (this.getPiece(i,j) == V.KNIGHT && !this.isImmobilized([i,j]))
+                                                               return true;
+                                                       continue outerLoop;
+                                               }
+                                               // [else] Our color, could be captured
+                                               i -= step[0];
+                                               j -= step[1];
+                                       }
                                }
                        }
                }