selectedPiece: null, //moving piece (or clicked piece)
conn: null, //socket messages
score: "*", //'*' means 'unfinished'
- mode: "idle", //human, computer or idle (when not playing)
+ mode: "idle", //human, friend, computer or idle (when not playing)
oppid: "", //opponent ID in case of HH game
oppConnected: false,
seek: false,
let incheckSq = doubleArray(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
let elementArray = [];
- const playingHuman = (this.mode == "human");
- const playingComp = (this.mode == "computer");
- let actionArray = [
- h('button',
+ let actionArray = [];
+ if (["idle","human"].includes(this.mode))
+ {
+ actionArray.push(
+ h('button',
{
on: { click: this.clickGameSeek },
- attrs: { "aria-label": 'New game VS human' },
+ attrs: { "aria-label": 'New online game' },
'class': {
"tooltip": true,
"bottom": true, //display below
"seek": this.seek,
- "playing": playingHuman,
+ "playing": this.mode == "human",
},
},
- [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
- h('button',
+ [h('i', { 'class': { "material-icons": true } }, "accessibility")])
+ );
+ }
+ if (["idle","computer"].includes(this.mode))
+ {
+ actionArray.push(
+ h('button',
{
on: { click: this.clickComputerGame },
attrs: { "aria-label": 'New game VS computer' },
'class': {
"tooltip":true,
"bottom": true,
- "playing": playingComp,
+ "playing": this.mode == "computer",
},
},
[h('i', { 'class': { "material-icons": true } }, "computer")])
- ];
+ );
+ }
+ if (["idle","friend"].includes(this.mode))
+ {
+ actionArray.push(
+ h('button',
+ {
+ on: { click: this.clickFriendGame },
+ attrs: { "aria-label": 'New IRL game' },
+ 'class': {
+ "tooltip":true,
+ "bottom": true,
+ "playing": this.mode == "friend",
+ },
+ },
+ [h('i', { 'class': { "material-icons": true } }, "people")])
+ );
+ }
if (!!this.vr)
{
const square00 = document.getElementById("sq-0-0");
"expert-mode": this.expert,
},
},
- [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+ [h('i', { 'class': { "material-icons": true } }, "visibility_off")]
);
elementArray.push(expertSwitch);
let choices = h('div',
]
);
}
+ if (this.mode == "friend")
+ {
+ actionArray = actionArray.concat(
+ [
+ h('button',
+ {
+ style: { "margin-left": "30px" },
+ on: { click: this.undoInGame },
+ attrs: { "aria-label": 'Undo' },
+ },
+ [h('i', { 'class': { "material-icons": true } }, "undo")]
+ ),
+ h('button',
+ {
+ on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } },
+ attrs: { "aria-label": 'Flip' },
+ },
+ [h('i', { 'class': { "material-icons": true } }, "cached")]
+ ),
+ ]);
+ }
elementArray.push(gameDiv);
if (!!this.vr.reserve)
{
)
];
elementArray = elementArray.concat(modalNewgame);
+ const modalFenEdit = [
+ h('input',
+ {
+ attrs: { "id": "modal-fenedit", type: "checkbox" },
+ "class": { "modal": true },
+ }),
+ h('div',
+ {
+ attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
+ },
+ [
+ h('div',
+ {
+ "class": { "card": true, "smallpad": true },
+ },
+ [
+ h('label',
+ {
+ attrs: { "id": "close-fenedit", "for": "modal-fenedit" },
+ "class": { "modal-close": true },
+ }
+ ),
+ h('h3',
+ {
+ "class": { "section": true },
+ domProps: { innerHTML: "Position + flags (FEN):" },
+ }
+ ),
+ h('input',
+ {
+ attrs: {
+ "id": "input-fen",
+ type: "text",
+ value: VariantRules.GenRandInitFen(),
+ },
+ }
+ ),
+ h('button',
+ {
+ on: { click:
+ () => {
+ const fen = document.getElementById("input-fen").value;
+ document.getElementById("modal-fenedit").checked = false;
+ this.newGame("friend", fen);
+ }
+ },
+ domProps: { innerHTML: "Ok" },
+ }
+ ),
+ h('button',
+ {
+ on: { click:
+ () => {
+ document.getElementById("input-fen").value =
+ VariantRules.GenRandInitFen();
+ }
+ },
+ domProps: { innerHTML: "Random" },
+ }
+ ),
+ ]
+ )
+ ]
+ )
+ ];
+ elementArray = elementArray.concat(modalFenEdit);
const actions = h('div',
{
attrs: { "id": "actions" },
}
else if (this.mode != "idle")
{
- // Show current FEN (at least for debug)
+ // Show current FEN
elementArray.push(
h('div',
{ attrs: { id: "fen-div" } },
h('p',
{
attrs: { id: "fen-string" },
- domProps: { innerHTML: this.vr.getBaseFen() }
+ domProps: { innerHTML: this.vr.getFen() }
}
)
]
this.conn.onclose = socketCloseListener;
// Listen to keyboard left/right to navigate in game
document.onkeydown = event => {
- if (this.mode == "idle" && this.vr.moves.length > 0
+ if (this.mode == "idle" && !!this.vr && this.vr.moves.length > 0
&& [37,39].includes(event.keyCode))
{
event.preventDefault();
return; //no newgame while playing
this.newGame("computer");
},
+ clickFriendGame: function(e) {
+ this.getRidOfTooltip(e.currentTarget);
+ document.getElementById("modal-fenedit").checked = true;
+ },
toggleExpertMode: function(e) {
this.getRidOfTooltip(e.currentTarget);
this.expert = !this.expert;
setCookie("expert", this.expert ? "1" : "0");
},
- resign: function() {
+ resign: function(e) {
+ this.getRidOfTooltip(e.currentTarget);
if (this.mode == "human" && this.oppConnected)
{
try {
this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
this.mode = mode;
this.incheck = []; //in case of
- this.fenStart = continuation
- ? localStorage.getItem("fenStart")
- : fen.split(" ")[0]; //Only the position matters
+ this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen);
if (mode=="human")
{
// Opponent found!
delete localStorage["newgame"];
this.setStorage(); //in case of interruptions
}
- else //against computer
+ else if (mode == "computer")
{
this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
if (this.mycolor == 'b')
setTimeout(this.playComputerMove, 500);
}
+ //else: against a (IRL) friend: nothing more to do
},
playComputerMove: function() {
const timeStart = Date.now();
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
let startSquare = this.getSquareFromId(e.target.parentNode.id);
- this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
- ? this.vr.getPossibleMovesFrom(startSquare)
- : [];
+ const iCanPlay = this.mode!="idle"
+ && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare));
+ this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : [];
// Next line add moving piece just after current image (required for Crazyhouse reserve)
e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
}
const move = this.vr.moves[--this.cursor];
VariantRules.UndoOnBoard(this.vr.board, move);
this.$forceUpdate(); //TODO: ?!
- }
+ },
+ undoInGame: function() {
+ const lm = this.vr.lastMove;
+ if (!!lm)
+ this.vr.undo(lm);
+ },
},
})