Improved logic for playing against bots
authorBenjamin Auder <benjamin.auder@somewhere>
Tue, 4 Jun 2019 13:49:04 +0000 (15:49 +0200)
committerBenjamin Auder <benjamin.auder@somewhere>
Tue, 4 Jun 2019 13:49:04 +0000 (15:49 +0200)
client/src/components/BaseGame.vue
client/src/components/ComputerGame.vue
client/src/views/Rules.vue

index 715d2fb..d0b584b 100644 (file)
@@ -6,9 +6,9 @@
       .card.smallpad.small-modal.text-center
         label.modal-close(for="modalEog")
         h3#eogMessage.section {{ endgameMessage }}
-    Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
-      :user-color="gameInfo.mycolor" :orientation="orientation"
-      :vname="vname" @play-move="play")
+    Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
+      :user-color="game.mycolor" :orientation="orientation"
+      :vname="game.vname" @play-move="play")
     .button-group
       button(@click="() => play()") Play
       button(@click="() => undo()") Undo
@@ -39,8 +39,7 @@ export default {
     //MoveList,
   },
   // "vr": VariantRules object, describing the game state + rules
-  // fenStart, players, mycolor
-  props: ["vname","analyze","vr","gameInfo"],
+  props: ["vr","game"],
   data: function() {
     return {
       st: store.state,
@@ -54,24 +53,17 @@ export default {
     };
   },
   watch: {
-    // gameInfo (immutable once set) changes when a new game starts
-    "gameInfo": function() {
+    // game initial FEN changes when a new game starts
+    "game.fenStart": function() {
       // Reset all variables
       this.endgameMessage = "";
-      this.orientation = this.gameInfo.mycolor || "w"; //default orientation for observed games
-      this.score = this.gameInfo.score; //mutable (if initially "*")
-      this.moves = this.gameInfo.moves; //TODO: this is mutable; make a copy instead
+      this.orientation = this.game.mycolor || "w"; //default orientation for observed games
+      this.score = this.game.score || "*"; //mutable (if initially "*")
+      this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
       const L = this.moves.length;
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
     },
-    analyze: function() {
-      if (this.analyze)
-      {
-        // Switched to analyze mode: game is over
-        this.endGame("*");
-      }
-    },
   },
   computed: {
     showMoves: function() {
@@ -79,7 +71,10 @@ export default {
       //return window.innerWidth >= 768;
     },
     showFen: function() {
-      return this.vname != "Dark" || this.score != "*";
+      return this.game.vname != "Dark" || this.score != "*";
+    },
+    analyze: function() {
+      return this.game.mode == "analyze";
     },
   },
   methods: {
@@ -113,11 +108,11 @@ export default {
     getPgn: function() {
       let pgn = "";
       pgn += '[Site "vchess.club"]\n';
-      pgn += '[Variant "' + this.vname + '"]\n';
+      pgn += '[Variant "' + this.game.vname + '"]\n';
       pgn += '[Date "' + getDate(new Date()) + '"]\n';
-      pgn += '[White "' + this.gameInfo.players[0] + '"]\n';
-      pgn += '[Black "' + this.gameInfo.players[1] + '"]\n';
-      pgn += '[Fen "' + this.gameInfo.fenStart + '"]\n';
+      pgn += '[White "' + this.game.players[0] + '"]\n';
+      pgn += '[Black "' + this.game.players[1] + '"]\n';
+      pgn += '[Fen "' + this.game.fenStart + '"]\n';
       pgn += '[Result "' + this.score + '"]\n\n';
       let counter = 1;
       let i = 0;
@@ -144,7 +139,7 @@ export default {
     endGame: function(score) {
       this.score = score;
       this.showScoreMsg(score);
-      this.$emit("game-over");
+      this.$emit("gameover"); //score not required (TODO?)
     },
     animateMove: function(move) {
       let startSquare = document.getElementById(getSquareId(move.start));
@@ -251,7 +246,7 @@ export default {
       this.lastMove = this.moves[index];
     },
     gotoBegin: function() {
-      this.vr.re_init(this.fenStart);
+      this.vr.re_init(this.game.fenStart);
       this.cursor = -1;
       this.lastMove = null;
     },
index debaeac..21b1113 100644 (file)
@@ -1,7 +1,8 @@
 <template lang="pug">
 .row
   .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove")
+    BaseGame(:game="game" :vr="vr" ref="basegame"
+      @newmove="processMove" @gameover="gameOver")
 </template>
 
 <script>
@@ -20,10 +21,7 @@ export default {
   data: function() {
     return {
       st: store.state,
-      // variables passed to BaseGame:
-      fenStart: "",
-      players: ["Myself","Computer"], //playing as white
-      mycolor: "w",
+      game: { },
       vr: null,
       // Web worker to play computer moves without freezing interface:
       timeStart: undefined, //time when computer starts thinking
@@ -31,24 +29,20 @@ export default {
       compWorker: null,
     };
   },
-  computed: {
-    game: function() {
-      return Object.assign({},
-        this.gameInfo,
-        {
-          fenStart: this.fenStart,
-          players: this.players,
-          mycolor: this.mycolor,
-        });
-    },
-  },
   watch: {
-    gameInfo: function() {
+    "gameInfo.fen": function() {
       // (Security) No effect if a computer move is in progress:
       if (this.lockCompThink)
         return this.$emit("computer-think");
       this.launchGame();
     },
+    "gameInfo.userStop": function() {
+      if (this.gameInfo.userStop)
+      {
+        // User stopped the game: unknown result
+        this.game.mode = "analyze";
+      }
+    },
   },
   // Modal end of game, and then sub-components
   created: function() {
@@ -70,7 +64,7 @@ export default {
           setTimeout( () => this.lockCompThink = false, 250);
       }, delay);
     }
-    if (!!this.fen)
+    if (!!this.gameInfo.fen)
       this.launchGame();
   },
   // dans variant.js (plutôt room.js) conn gère aussi les challenges
@@ -80,17 +74,22 @@ export default {
       const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
       window.V = vModule.VariantRules;
       this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
-      this.compWorker.postMessage(["init",this.gameInfo.fenStart]);
-      this.newGameFromFen(this.gameInfo.fenStart);
-    },
-    newGameFromFen: function(fen) {
-      this.vr = new V(fen);
-      this.mycolor = (Math.random() < 0.5 ? "w" : "b");
-      this.players = ["Myself","Computer"];
-      if (this.mycolor == "b")
-        this.players = this.players.reverse();
-      this.compWorker.postMessage(["init",fen]);
-      if (this.mycolor != "w" || this.gameInfo.mode == "auto")
+      this.compWorker.postMessage(["init",this.gameInfo.fen]);
+      this.vr = new V(this.gameInfo.fen);
+      const mycolor = (Math.random() < 0.5 ? "w" : "b");
+      let players = ["Myself","Computer"];
+      if (mycolor == "b")
+        players = players.reverse();
+      // NOTE: (TODO?) fen and fenStart are redundant in game object
+      this.game = Object.assign({},
+        this.gameInfo,
+        {
+          fenStart: this.gameInfo.fen,
+          players: players,
+          mycolor: mycolor,
+        });
+      this.compWorker.postMessage(["init",this.gameInfo.fen]);
+      if (mycolor != "w" || this.gameInfo.mode == "auto")
         this.playComputerMove();
     },
     playComputerMove: function() {
@@ -103,11 +102,15 @@ export default {
       this.compWorker.postMessage(["newmove",move]);
       // subTurn condition for Marseille (and Avalanche) rules
       if ((!this.vr.subTurn || this.vr.subTurn <= 1)
-        && (this.mode == "auto" || this.vr.turn != this.mycolor))
+        && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
       {
         this.playComputerMove();
       }
     },
+    // When game ends normally, just switch to analyze mode
+    gameOver: function() {
+      this.game.mode = "analyze";
+    },
   },
 };
 </script>
index 74c4e84..701d56a 100644 (file)
@@ -3,9 +3,9 @@
   .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
     .button-group
       button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="watchComputerGame")
+      button(v-show="!gameInProgress" @click="() => startGame('auto')")
         | Observe a sample game
-      button(v-show="!gameInProgress" @click="playAgainstComputer")
+      button(v-show="!gameInProgress" @click="() => startGame('versus')")
         | Beat the computer!
       button(v-show="gameInProgress" @click="stopGame")
         | Stop game
@@ -31,20 +31,14 @@ export default {
       display: "rules",
       gameInProgress: false,
       // variables passed to ComputerGame:
-      vname: "_unknown",
-      mode: "versus",
-      fen: "",
+      gameInfo: {
+        vname: "_unknown",
+        mode: "versus",
+        fen: "",
+        userStop: false,
+      }
     };
   },
-  computed: {
-    gameInfo: function() {
-      return {
-        fen: this.fen,
-        mode: this.mode,
-        vname: this.vname,
-      };
-    },
-  },
   watch: {
     "$route": function(newRoute) {
       this.tryChangeVariant(newRoute.params["vname"]);
@@ -67,7 +61,7 @@ export default {
     tryChangeVariant: async function(vname) {
       if (!vname || vname == "_unknown")
         return;
-      this.vname = vname;
+      this.gameInfo.vname = vname;
       const vModule = await import("@/variants/" + vname + ".js");
       window.V = vModule.VariantRules;
       // Method to replace diagrams in loaded HTML
@@ -80,24 +74,19 @@ export default {
         require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
         .replace(/(fen:)([^:]*):/g, replaceByDiag);
     },
-    startGame: function() {
+    startGame: function(mode) {
       if (this.gameInProgress)
         return;
       this.gameInProgress = true;
       this.display = "computer";
-      this.fen = V.GenRandInitFen();
+      this.gameInfo.mode = mode;
+      this.gameInfo.userStop = false;
+      this.gameInfo.fen = V.GenRandInitFen();
     },
     stopGame: function() {
       this.gameInProgress = false;
-      this.mode = "analyze";
-    },
-    playAgainstComputer: function() {
-      this.mode = "versus";
-      this.startGame();
-    },
-    watchComputerGame: function() {
-      this.mode = "auto";
-      this.startGame();
+      this.gameInfo.userStop = true;
+      this.gameInfo.mode = "analyze";
     },
   },
 };