let obj = JSON.parse(objtxt);
if (!!obj.target && !clients[obj.target])
return; //receiver not connected, nothing we can do
-
-// TODO: debug
-console.log(obj.code + " " + clients[sid].page);
-
switch (obj.code)
{
case "connect":
- notifyRoom(query["page"], "connect"); //Hall or Game
- if (query["page"].indexOf("/game/") >= 0)
+ {
+ const curPage = clients[sid].page;
+ notifyRoom(curPage, "connect"); //Hall or Game
+ if (curPage.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect"); //notify main hall
break;
+ }
case "pollclients":
{
const curPage = clients[sid].page;
break;
}
case "pollgamers":
- {
- const curPage = clients[sid].page;
socket.send(JSON.stringify({code:"pollgamers",
sockIds: Object.keys(clients).filter(k =>
k != sid && clients[k].page.indexOf("/game/") >= 0
)}));
break;
- }
case "pagechange":
+ // page change clients[sid].page --> obj.page
notifyRoom(clients[sid].page, "disconnect");
if (clients[sid].page.indexOf("/game/") >= 0)
notifyRoom("/", "gdisconnect");