this.loadGame();
else if (!!this.fen)
{
- this.vr = new VariantRules(this.fen);
+ this.vr = new V(this.fen);
this.fenStart = this.fen;
}
// TODO: if I'm one of the players in game, then:
},
translate: translate,
newGameFromFen: function() {
- this.vr = new VariantRules(this.fen);
+ this.vr = new V(this.fen);
this.moves = [];
this.cursor = -1;
this.fenStart = this.fen;
this.moves.pop();
},
gotoMove: function(index) {
- this.vr = new VariantRules(this.moves[index].fen);
+ this.vr = new V(this.moves[index].fen);
this.cursor = index;
this.lastMove = this.moves[index];
},
gotoBegin: function() {
- this.vr = new VariantRules(this.fenStart);
+ this.vr = new V(this.fenStart);
this.cursor = -1;
this.lastMove = null;
},